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3.1.5 SDLNet_Write16

void SDLNet_Write16(Uint16 value, void *area)

The 16bit number to put into the area buffer
The pointer into a data buffer, at which to put the number

Put the 16bit (a short on 32bit systems) value into the data buffer area in network byte order. This helps avoid byte order differences between two systems that are talking over the network. The value can be a signed number, the unsigned parameter type doesn't affect the data. The area pointer need not be at the beginning of a buffer, but must have at least 2 bytes of space left, including the byte currently pointed at.

// put my number into a data buffer to prepare for sending to a remote host
char data[1024];
Sint16 number=12345;

See Also:
3.1.7 SDLNet_Read16, 3.1.6 SDLNet_Write32

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