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GLext.h |
This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials. It is included here because glext.h is not available on some systems. If you don't want this version included, simply define "NO_SDL_GLEXT"
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#define | __glext_h_ |
#define | __glext_h_ |
#define | APIENTRYP APIENTRY * |
#define | GLAPI extern |
#define | GL_GLEXT_VERSION 29 |
#define | GL_UNSIGNED_BYTE_3_3_2 0x8032 |
#define | GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
#define | GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
#define | GL_UNSIGNED_INT_8_8_8_8 0x8035 |
#define | GL_UNSIGNED_INT_10_10_10_2 0x8036 |
#define | GL_RESCALE_NORMAL 0x803A |
#define | GL_TEXTURE_BINDING_3D 0x806A |
#define | GL_PACK_SKIP_IMAGES 0x806B |
#define | GL_PACK_IMAGE_HEIGHT 0x806C |
#define | GL_UNPACK_SKIP_IMAGES 0x806D |
#define | GL_UNPACK_IMAGE_HEIGHT 0x806E |
#define | GL_TEXTURE_3D 0x806F |
#define | GL_PROXY_TEXTURE_3D 0x8070 |
#define | GL_TEXTURE_DEPTH 0x8071 |
#define | GL_TEXTURE_WRAP_R 0x8072 |
#define | GL_MAX_3D_TEXTURE_SIZE 0x8073 |
#define | GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 |
#define | GL_UNSIGNED_SHORT_5_6_5 0x8363 |
#define | GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 |
#define | GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
#define | GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 |
#define | GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
#define | GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
#define | GL_BGR 0x80E0 |
#define | GL_BGRA 0x80E1 |
#define | GL_MAX_ELEMENTS_VERTICES 0x80E8 |
#define | GL_MAX_ELEMENTS_INDICES 0x80E9 |
#define | GL_CLAMP_TO_EDGE 0x812F |
#define | GL_TEXTURE_MIN_LOD 0x813A |
#define | GL_TEXTURE_MAX_LOD 0x813B |
#define | GL_TEXTURE_BASE_LEVEL 0x813C |
#define | GL_TEXTURE_MAX_LEVEL 0x813D |
#define | GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 |
#define | GL_SINGLE_COLOR 0x81F9 |
#define | GL_SEPARATE_SPECULAR_COLOR 0x81FA |
#define | GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
#define | GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 |
#define | GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
#define | GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 |
#define | GL_ALIASED_POINT_SIZE_RANGE 0x846D |
#define | GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
#define | GL_CONSTANT_COLOR 0x8001 |
#define | GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
#define | GL_CONSTANT_ALPHA 0x8003 |
#define | GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
#define | GL_BLEND_COLOR 0x8005 |
#define | GL_FUNC_ADD 0x8006 |
#define | GL_MIN 0x8007 |
#define | GL_MAX 0x8008 |
#define | GL_BLEND_EQUATION 0x8009 |
#define | GL_FUNC_SUBTRACT 0x800A |
#define | GL_FUNC_REVERSE_SUBTRACT 0x800B |
#define | GL_CONVOLUTION_1D 0x8010 |
#define | GL_CONVOLUTION_2D 0x8011 |
#define | GL_SEPARABLE_2D 0x8012 |
#define | GL_CONVOLUTION_BORDER_MODE 0x8013 |
#define | GL_CONVOLUTION_FILTER_SCALE 0x8014 |
#define | GL_CONVOLUTION_FILTER_BIAS 0x8015 |
#define | GL_REDUCE 0x8016 |
#define | GL_CONVOLUTION_FORMAT 0x8017 |
#define | GL_CONVOLUTION_WIDTH 0x8018 |
#define | GL_CONVOLUTION_HEIGHT 0x8019 |
#define | GL_MAX_CONVOLUTION_WIDTH 0x801A |
#define | GL_MAX_CONVOLUTION_HEIGHT 0x801B |
#define | GL_POST_CONVOLUTION_RED_SCALE 0x801C |
#define | GL_POST_CONVOLUTION_GREEN_SCALE 0x801D |
#define | GL_POST_CONVOLUTION_BLUE_SCALE 0x801E |
#define | GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F |
#define | GL_POST_CONVOLUTION_RED_BIAS 0x8020 |
#define | GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 |
#define | GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 |
#define | GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 |
#define | GL_HISTOGRAM 0x8024 |
#define | GL_PROXY_HISTOGRAM 0x8025 |
#define | GL_HISTOGRAM_WIDTH 0x8026 |
#define | GL_HISTOGRAM_FORMAT 0x8027 |
#define | GL_HISTOGRAM_RED_SIZE 0x8028 |
#define | GL_HISTOGRAM_GREEN_SIZE 0x8029 |
#define | GL_HISTOGRAM_BLUE_SIZE 0x802A |
#define | GL_HISTOGRAM_ALPHA_SIZE 0x802B |
#define | GL_HISTOGRAM_LUMINANCE_SIZE 0x802C |
#define | GL_HISTOGRAM_SINK 0x802D |
#define | GL_MINMAX 0x802E |
#define | GL_MINMAX_FORMAT 0x802F |
#define | GL_MINMAX_SINK 0x8030 |
#define | GL_TABLE_TOO_LARGE 0x8031 |
#define | GL_COLOR_MATRIX 0x80B1 |
#define | GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 |
#define | GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 |
#define | GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 |
#define | GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 |
#define | GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 |
#define | GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 |
#define | GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 |
#define | GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 |
#define | GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA |
#define | GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB |
#define | GL_COLOR_TABLE 0x80D0 |
#define | GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 |
#define | GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 |
#define | GL_PROXY_COLOR_TABLE 0x80D3 |
#define | GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 |
#define | GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 |
#define | GL_COLOR_TABLE_SCALE 0x80D6 |
#define | GL_COLOR_TABLE_BIAS 0x80D7 |
#define | GL_COLOR_TABLE_FORMAT 0x80D8 |
#define | GL_COLOR_TABLE_WIDTH 0x80D9 |
#define | GL_COLOR_TABLE_RED_SIZE 0x80DA |
#define | GL_COLOR_TABLE_GREEN_SIZE 0x80DB |
#define | GL_COLOR_TABLE_BLUE_SIZE 0x80DC |
#define | GL_COLOR_TABLE_ALPHA_SIZE 0x80DD |
#define | GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE |
#define | GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF |
#define | GL_CONSTANT_BORDER 0x8151 |
#define | GL_REPLICATE_BORDER 0x8153 |
#define | GL_CONVOLUTION_BORDER_COLOR 0x8154 |
#define | GL_TEXTURE0 0x84C0 |
#define | GL_TEXTURE1 0x84C1 |
#define | GL_TEXTURE2 0x84C2 |
#define | GL_TEXTURE3 0x84C3 |
#define | GL_TEXTURE4 0x84C4 |
#define | GL_TEXTURE5 0x84C5 |
#define | GL_TEXTURE6 0x84C6 |
#define | GL_TEXTURE7 0x84C7 |
#define | GL_TEXTURE8 0x84C8 |
#define | GL_TEXTURE9 0x84C9 |
#define | GL_TEXTURE10 0x84CA |
#define | GL_TEXTURE11 0x84CB |
#define | GL_TEXTURE12 0x84CC |
#define | GL_TEXTURE13 0x84CD |
#define | GL_TEXTURE14 0x84CE |
#define | GL_TEXTURE15 0x84CF |
#define | GL_TEXTURE16 0x84D0 |
#define | GL_TEXTURE17 0x84D1 |
#define | GL_TEXTURE18 0x84D2 |
#define | GL_TEXTURE19 0x84D3 |
#define | GL_TEXTURE20 0x84D4 |
#define | GL_TEXTURE21 0x84D5 |
#define | GL_TEXTURE22 0x84D6 |
#define | GL_TEXTURE23 0x84D7 |
#define | GL_TEXTURE24 0x84D8 |
#define | GL_TEXTURE25 0x84D9 |
#define | GL_TEXTURE26 0x84DA |
#define | GL_TEXTURE27 0x84DB |
#define | GL_TEXTURE28 0x84DC |
#define | GL_TEXTURE29 0x84DD |
#define | GL_TEXTURE30 0x84DE |
#define | GL_TEXTURE31 0x84DF |
#define | GL_ACTIVE_TEXTURE 0x84E0 |
#define | GL_CLIENT_ACTIVE_TEXTURE 0x84E1 |
#define | GL_MAX_TEXTURE_UNITS 0x84E2 |
#define | GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 |
#define | GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 |
#define | GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 |
#define | GL_TRANSPOSE_COLOR_MATRIX 0x84E6 |
#define | GL_MULTISAMPLE 0x809D |
#define | GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
#define | GL_SAMPLE_ALPHA_TO_ONE 0x809F |
#define | GL_SAMPLE_COVERAGE 0x80A0 |
#define | GL_SAMPLE_BUFFERS 0x80A8 |
#define | GL_SAMPLES 0x80A9 |
#define | GL_SAMPLE_COVERAGE_VALUE 0x80AA |
#define | GL_SAMPLE_COVERAGE_INVERT 0x80AB |
#define | GL_MULTISAMPLE_BIT 0x20000000 |
#define | GL_NORMAL_MAP 0x8511 |
#define | GL_REFLECTION_MAP 0x8512 |
#define | GL_TEXTURE_CUBE_MAP 0x8513 |
#define | GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
#define | GL_PROXY_TEXTURE_CUBE_MAP 0x851B |
#define | GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
#define | GL_COMPRESSED_ALPHA 0x84E9 |
#define | GL_COMPRESSED_LUMINANCE 0x84EA |
#define | GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB |
#define | GL_COMPRESSED_INTENSITY 0x84EC |
#define | GL_COMPRESSED_RGB 0x84ED |
#define | GL_COMPRESSED_RGBA 0x84EE |
#define | GL_TEXTURE_COMPRESSION_HINT 0x84EF |
#define | GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 |
#define | GL_TEXTURE_COMPRESSED 0x86A1 |
#define | GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
#define | GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
#define | GL_CLAMP_TO_BORDER 0x812D |
#define | GL_COMBINE 0x8570 |
#define | GL_COMBINE_RGB 0x8571 |
#define | GL_COMBINE_ALPHA 0x8572 |
#define | GL_SOURCE0_RGB 0x8580 |
#define | GL_SOURCE1_RGB 0x8581 |
#define | GL_SOURCE2_RGB 0x8582 |
#define | GL_SOURCE0_ALPHA 0x8588 |
#define | GL_SOURCE1_ALPHA 0x8589 |
#define | GL_SOURCE2_ALPHA 0x858A |
#define | GL_OPERAND0_RGB 0x8590 |
#define | GL_OPERAND1_RGB 0x8591 |
#define | GL_OPERAND2_RGB 0x8592 |
#define | GL_OPERAND0_ALPHA 0x8598 |
#define | GL_OPERAND1_ALPHA 0x8599 |
#define | GL_OPERAND2_ALPHA 0x859A |
#define | GL_RGB_SCALE 0x8573 |
#define | GL_ADD_SIGNED 0x8574 |
#define | GL_INTERPOLATE 0x8575 |
#define | GL_SUBTRACT 0x84E7 |
#define | GL_CONSTANT 0x8576 |
#define | GL_PRIMARY_COLOR 0x8577 |
#define | GL_PREVIOUS 0x8578 |
#define | GL_DOT3_RGB 0x86AE |
#define | GL_DOT3_RGBA 0x86AF |
#define | GL_BLEND_DST_RGB 0x80C8 |
#define | GL_BLEND_SRC_RGB 0x80C9 |
#define | GL_BLEND_DST_ALPHA 0x80CA |
#define | GL_BLEND_SRC_ALPHA 0x80CB |
#define | GL_POINT_SIZE_MIN 0x8126 |
#define | GL_POINT_SIZE_MAX 0x8127 |
#define | GL_POINT_FADE_THRESHOLD_SIZE 0x8128 |
#define | GL_POINT_DISTANCE_ATTENUATION 0x8129 |
#define | GL_GENERATE_MIPMAP 0x8191 |
#define | GL_GENERATE_MIPMAP_HINT 0x8192 |
#define | GL_DEPTH_COMPONENT16 0x81A5 |
#define | GL_DEPTH_COMPONENT24 0x81A6 |
#define | GL_DEPTH_COMPONENT32 0x81A7 |
#define | GL_MIRRORED_REPEAT 0x8370 |
#define | GL_FOG_COORDINATE_SOURCE 0x8450 |
#define | GL_FOG_COORDINATE 0x8451 |
#define | GL_FRAGMENT_DEPTH 0x8452 |
#define | GL_CURRENT_FOG_COORDINATE 0x8453 |
#define | GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 |
#define | GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 |
#define | GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 |
#define | GL_FOG_COORDINATE_ARRAY 0x8457 |
#define | GL_COLOR_SUM 0x8458 |
#define | GL_CURRENT_SECONDARY_COLOR 0x8459 |
#define | GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A |
#define | GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B |
#define | GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C |
#define | GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D |
#define | GL_SECONDARY_COLOR_ARRAY 0x845E |
#define | GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
#define | GL_TEXTURE_FILTER_CONTROL 0x8500 |
#define | GL_TEXTURE_LOD_BIAS 0x8501 |
#define | GL_INCR_WRAP 0x8507 |
#define | GL_DECR_WRAP 0x8508 |
#define | GL_TEXTURE_DEPTH_SIZE 0x884A |
#define | GL_DEPTH_TEXTURE_MODE 0x884B |
#define | GL_TEXTURE_COMPARE_MODE 0x884C |
#define | GL_TEXTURE_COMPARE_FUNC 0x884D |
#define | GL_COMPARE_R_TO_TEXTURE 0x884E |
#define | GL_BUFFER_SIZE 0x8764 |
#define | GL_BUFFER_USAGE 0x8765 |
#define | GL_QUERY_COUNTER_BITS 0x8864 |
#define | GL_CURRENT_QUERY 0x8865 |
#define | GL_QUERY_RESULT 0x8866 |
#define | GL_QUERY_RESULT_AVAILABLE 0x8867 |
#define | GL_ARRAY_BUFFER 0x8892 |
#define | GL_ELEMENT_ARRAY_BUFFER 0x8893 |
#define | GL_ARRAY_BUFFER_BINDING 0x8894 |
#define | GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
#define | GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 |
#define | GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 |
#define | GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 |
#define | GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 |
#define | GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A |
#define | GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B |
#define | GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C |
#define | GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D |
#define | GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E |
#define | GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
#define | GL_READ_ONLY 0x88B8 |
#define | GL_WRITE_ONLY 0x88B9 |
#define | GL_READ_WRITE 0x88BA |
#define | GL_BUFFER_ACCESS 0x88BB |
#define | GL_BUFFER_MAPPED 0x88BC |
#define | GL_BUFFER_MAP_POINTER 0x88BD |
#define | GL_STREAM_DRAW 0x88E0 |
#define | GL_STREAM_READ 0x88E1 |
#define | GL_STREAM_COPY 0x88E2 |
#define | GL_STATIC_DRAW 0x88E4 |
#define | GL_STATIC_READ 0x88E5 |
#define | GL_STATIC_COPY 0x88E6 |
#define | GL_DYNAMIC_DRAW 0x88E8 |
#define | GL_DYNAMIC_READ 0x88E9 |
#define | GL_DYNAMIC_COPY 0x88EA |
#define | GL_SAMPLES_PASSED 0x8914 |
#define | GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE |
#define | GL_FOG_COORD GL_FOG_COORDINATE |
#define | GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE |
#define | GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE |
#define | GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE |
#define | GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER |
#define | GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY |
#define | GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING |
#define | GL_SRC0_RGB GL_SOURCE0_RGB |
#define | GL_SRC1_RGB GL_SOURCE1_RGB |
#define | GL_SRC2_RGB GL_SOURCE2_RGB |
#define | GL_SRC0_ALPHA GL_SOURCE0_ALPHA |
#define | GL_SRC1_ALPHA GL_SOURCE1_ALPHA |
#define | GL_SRC2_ALPHA GL_SOURCE2_ALPHA |
#define | GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION |
#define | GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
#define | GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
#define | GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
#define | GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
#define | GL_CURRENT_VERTEX_ATTRIB 0x8626 |
#define | GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 |
#define | GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 |
#define | GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
#define | GL_STENCIL_BACK_FUNC 0x8800 |
#define | GL_STENCIL_BACK_FAIL 0x8801 |
#define | GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
#define | GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
#define | GL_MAX_DRAW_BUFFERS 0x8824 |
#define | GL_DRAW_BUFFER0 0x8825 |
#define | GL_DRAW_BUFFER1 0x8826 |
#define | GL_DRAW_BUFFER2 0x8827 |
#define | GL_DRAW_BUFFER3 0x8828 |
#define | GL_DRAW_BUFFER4 0x8829 |
#define | GL_DRAW_BUFFER5 0x882A |
#define | GL_DRAW_BUFFER6 0x882B |
#define | GL_DRAW_BUFFER7 0x882C |
#define | GL_DRAW_BUFFER8 0x882D |
#define | GL_DRAW_BUFFER9 0x882E |
#define | GL_DRAW_BUFFER10 0x882F |
#define | GL_DRAW_BUFFER11 0x8830 |
#define | GL_DRAW_BUFFER12 0x8831 |
#define | GL_DRAW_BUFFER13 0x8832 |
#define | GL_DRAW_BUFFER14 0x8833 |
#define | GL_DRAW_BUFFER15 0x8834 |
#define | GL_BLEND_EQUATION_ALPHA 0x883D |
#define | GL_POINT_SPRITE 0x8861 |
#define | GL_COORD_REPLACE 0x8862 |
#define | GL_MAX_VERTEX_ATTRIBS 0x8869 |
#define | GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
#define | GL_MAX_TEXTURE_COORDS 0x8871 |
#define | GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
#define | GL_FRAGMENT_SHADER 0x8B30 |
#define | GL_VERTEX_SHADER 0x8B31 |
#define | GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
#define | GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
#define | GL_MAX_VARYING_FLOATS 0x8B4B |
#define | GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
#define | GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
#define | GL_SHADER_TYPE 0x8B4F |
#define | GL_FLOAT_VEC2 0x8B50 |
#define | GL_FLOAT_VEC3 0x8B51 |
#define | GL_FLOAT_VEC4 0x8B52 |
#define | GL_INT_VEC2 0x8B53 |
#define | GL_INT_VEC3 0x8B54 |
#define | GL_INT_VEC4 0x8B55 |
#define | GL_BOOL 0x8B56 |
#define | GL_BOOL_VEC2 0x8B57 |
#define | GL_BOOL_VEC3 0x8B58 |
#define | GL_BOOL_VEC4 0x8B59 |
#define | GL_FLOAT_MAT2 0x8B5A |
#define | GL_FLOAT_MAT3 0x8B5B |
#define | GL_FLOAT_MAT4 0x8B5C |
#define | GL_SAMPLER_1D 0x8B5D |
#define | GL_SAMPLER_2D 0x8B5E |
#define | GL_SAMPLER_3D 0x8B5F |
#define | GL_SAMPLER_CUBE 0x8B60 |
#define | GL_SAMPLER_1D_SHADOW 0x8B61 |
#define | GL_SAMPLER_2D_SHADOW 0x8B62 |
#define | GL_DELETE_STATUS 0x8B80 |
#define | GL_COMPILE_STATUS 0x8B81 |
#define | GL_LINK_STATUS 0x8B82 |
#define | GL_VALIDATE_STATUS 0x8B83 |
#define | GL_INFO_LOG_LENGTH 0x8B84 |
#define | GL_ATTACHED_SHADERS 0x8B85 |
#define | GL_ACTIVE_UNIFORMS 0x8B86 |
#define | GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
#define | GL_SHADER_SOURCE_LENGTH 0x8B88 |
#define | GL_ACTIVE_ATTRIBUTES 0x8B89 |
#define | GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
#define | GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
#define | GL_SHADING_LANGUAGE_VERSION 0x8B8C |
#define | GL_CURRENT_PROGRAM 0x8B8D |
#define | GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 |
#define | GL_LOWER_LEFT 0x8CA1 |
#define | GL_UPPER_LEFT 0x8CA2 |
#define | GL_STENCIL_BACK_REF 0x8CA3 |
#define | GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
#define | GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
#define | GL_TEXTURE0_ARB 0x84C0 |
#define | GL_TEXTURE1_ARB 0x84C1 |
#define | GL_TEXTURE2_ARB 0x84C2 |
#define | GL_TEXTURE3_ARB 0x84C3 |
#define | GL_TEXTURE4_ARB 0x84C4 |
#define | GL_TEXTURE5_ARB 0x84C5 |
#define | GL_TEXTURE6_ARB 0x84C6 |
#define | GL_TEXTURE7_ARB 0x84C7 |
#define | GL_TEXTURE8_ARB 0x84C8 |
#define | GL_TEXTURE9_ARB 0x84C9 |
#define | GL_TEXTURE10_ARB 0x84CA |
#define | GL_TEXTURE11_ARB 0x84CB |
#define | GL_TEXTURE12_ARB 0x84CC |
#define | GL_TEXTURE13_ARB 0x84CD |
#define | GL_TEXTURE14_ARB 0x84CE |
#define | GL_TEXTURE15_ARB 0x84CF |
#define | GL_TEXTURE16_ARB 0x84D0 |
#define | GL_TEXTURE17_ARB 0x84D1 |
#define | GL_TEXTURE18_ARB 0x84D2 |
#define | GL_TEXTURE19_ARB 0x84D3 |
#define | GL_TEXTURE20_ARB 0x84D4 |
#define | GL_TEXTURE21_ARB 0x84D5 |
#define | GL_TEXTURE22_ARB 0x84D6 |
#define | GL_TEXTURE23_ARB 0x84D7 |
#define | GL_TEXTURE24_ARB 0x84D8 |
#define | GL_TEXTURE25_ARB 0x84D9 |
#define | GL_TEXTURE26_ARB 0x84DA |
#define | GL_TEXTURE27_ARB 0x84DB |
#define | GL_TEXTURE28_ARB 0x84DC |
#define | GL_TEXTURE29_ARB 0x84DD |
#define | GL_TEXTURE30_ARB 0x84DE |
#define | GL_TEXTURE31_ARB 0x84DF |
#define | GL_ACTIVE_TEXTURE_ARB 0x84E0 |
#define | GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 |
#define | GL_MAX_TEXTURE_UNITS_ARB 0x84E2 |
#define | GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 |
#define | GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 |
#define | GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 |
#define | GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 |
#define | GL_MULTISAMPLE_ARB 0x809D |
#define | GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E |
#define | GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F |
#define | GL_SAMPLE_COVERAGE_ARB 0x80A0 |
#define | GL_SAMPLE_BUFFERS_ARB 0x80A8 |
#define | GL_SAMPLES_ARB 0x80A9 |
#define | GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA |
#define | GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB |
#define | GL_MULTISAMPLE_BIT_ARB 0x20000000 |
#define | GL_NORMAL_MAP_ARB 0x8511 |
#define | GL_REFLECTION_MAP_ARB 0x8512 |
#define | GL_TEXTURE_CUBE_MAP_ARB 0x8513 |
#define | GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 |
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 |
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 |
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 |
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 |
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 |
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A |
#define | GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B |
#define | GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C |
#define | GL_COMPRESSED_ALPHA_ARB 0x84E9 |
#define | GL_COMPRESSED_LUMINANCE_ARB 0x84EA |
#define | GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB |
#define | GL_COMPRESSED_INTENSITY_ARB 0x84EC |
#define | GL_COMPRESSED_RGB_ARB 0x84ED |
#define | GL_COMPRESSED_RGBA_ARB 0x84EE |
#define | GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF |
#define | GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 |
#define | GL_TEXTURE_COMPRESSED_ARB 0x86A1 |
#define | GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 |
#define | GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 |
#define | GL_CLAMP_TO_BORDER_ARB 0x812D |
#define | GL_POINT_SIZE_MIN_ARB 0x8126 |
#define | GL_POINT_SIZE_MAX_ARB 0x8127 |
#define | GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 |
#define | GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 |
#define | GL_MAX_VERTEX_UNITS_ARB 0x86A4 |
#define | GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 |
#define | GL_WEIGHT_SUM_UNITY_ARB 0x86A6 |
#define | GL_VERTEX_BLEND_ARB 0x86A7 |
#define | GL_CURRENT_WEIGHT_ARB 0x86A8 |
#define | GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 |
#define | GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA |
#define | GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB |
#define | GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC |
#define | GL_WEIGHT_ARRAY_ARB 0x86AD |
#define | GL_MODELVIEW0_ARB 0x1700 |
#define | GL_MODELVIEW1_ARB 0x850A |
#define | GL_MODELVIEW2_ARB 0x8722 |
#define | GL_MODELVIEW3_ARB 0x8723 |
#define | GL_MODELVIEW4_ARB 0x8724 |
#define | GL_MODELVIEW5_ARB 0x8725 |
#define | GL_MODELVIEW6_ARB 0x8726 |
#define | GL_MODELVIEW7_ARB 0x8727 |
#define | GL_MODELVIEW8_ARB 0x8728 |
#define | GL_MODELVIEW9_ARB 0x8729 |
#define | GL_MODELVIEW10_ARB 0x872A |
#define | GL_MODELVIEW11_ARB 0x872B |
#define | GL_MODELVIEW12_ARB 0x872C |
#define | GL_MODELVIEW13_ARB 0x872D |
#define | GL_MODELVIEW14_ARB 0x872E |
#define | GL_MODELVIEW15_ARB 0x872F |
#define | GL_MODELVIEW16_ARB 0x8730 |
#define | GL_MODELVIEW17_ARB 0x8731 |
#define | GL_MODELVIEW18_ARB 0x8732 |
#define | GL_MODELVIEW19_ARB 0x8733 |
#define | GL_MODELVIEW20_ARB 0x8734 |
#define | GL_MODELVIEW21_ARB 0x8735 |
#define | GL_MODELVIEW22_ARB 0x8736 |
#define | GL_MODELVIEW23_ARB 0x8737 |
#define | GL_MODELVIEW24_ARB 0x8738 |
#define | GL_MODELVIEW25_ARB 0x8739 |
#define | GL_MODELVIEW26_ARB 0x873A |
#define | GL_MODELVIEW27_ARB 0x873B |
#define | GL_MODELVIEW28_ARB 0x873C |
#define | GL_MODELVIEW29_ARB 0x873D |
#define | GL_MODELVIEW30_ARB 0x873E |
#define | GL_MODELVIEW31_ARB 0x873F |
#define | GL_MATRIX_PALETTE_ARB 0x8840 |
#define | GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 |
#define | GL_MAX_PALETTE_MATRICES_ARB 0x8842 |
#define | GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 |
#define | GL_MATRIX_INDEX_ARRAY_ARB 0x8844 |
#define | GL_CURRENT_MATRIX_INDEX_ARB 0x8845 |
#define | GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 |
#define | GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 |
#define | GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 |
#define | GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 |
#define | GL_COMBINE_ARB 0x8570 |
#define | GL_COMBINE_RGB_ARB 0x8571 |
#define | GL_COMBINE_ALPHA_ARB 0x8572 |
#define | GL_SOURCE0_RGB_ARB 0x8580 |
#define | GL_SOURCE1_RGB_ARB 0x8581 |
#define | GL_SOURCE2_RGB_ARB 0x8582 |
#define | GL_SOURCE0_ALPHA_ARB 0x8588 |
#define | GL_SOURCE1_ALPHA_ARB 0x8589 |
#define | GL_SOURCE2_ALPHA_ARB 0x858A |
#define | GL_OPERAND0_RGB_ARB 0x8590 |
#define | GL_OPERAND1_RGB_ARB 0x8591 |
#define | GL_OPERAND2_RGB_ARB 0x8592 |
#define | GL_OPERAND0_ALPHA_ARB 0x8598 |
#define | GL_OPERAND1_ALPHA_ARB 0x8599 |
#define | GL_OPERAND2_ALPHA_ARB 0x859A |
#define | GL_RGB_SCALE_ARB 0x8573 |
#define | GL_ADD_SIGNED_ARB 0x8574 |
#define | GL_INTERPOLATE_ARB 0x8575 |
#define | GL_SUBTRACT_ARB 0x84E7 |
#define | GL_CONSTANT_ARB 0x8576 |
#define | GL_PRIMARY_COLOR_ARB 0x8577 |
#define | GL_PREVIOUS_ARB 0x8578 |
#define | GL_DOT3_RGB_ARB 0x86AE |
#define | GL_DOT3_RGBA_ARB 0x86AF |
#define | GL_MIRRORED_REPEAT_ARB 0x8370 |
#define | GL_DEPTH_COMPONENT16_ARB 0x81A5 |
#define | GL_DEPTH_COMPONENT24_ARB 0x81A6 |
#define | GL_DEPTH_COMPONENT32_ARB 0x81A7 |
#define | GL_TEXTURE_DEPTH_SIZE_ARB 0x884A |
#define | GL_DEPTH_TEXTURE_MODE_ARB 0x884B |
#define | GL_TEXTURE_COMPARE_MODE_ARB 0x884C |
#define | GL_TEXTURE_COMPARE_FUNC_ARB 0x884D |
#define | GL_COMPARE_R_TO_TEXTURE_ARB 0x884E |
#define | GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF |
#define | GL_COLOR_SUM_ARB 0x8458 |
#define | GL_VERTEX_PROGRAM_ARB 0x8620 |
#define | GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 |
#define | GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 |
#define | GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 |
#define | GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 |
#define | GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 |
#define | GL_PROGRAM_LENGTH_ARB 0x8627 |
#define | GL_PROGRAM_STRING_ARB 0x8628 |
#define | GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E |
#define | GL_MAX_PROGRAM_MATRICES_ARB 0x862F |
#define | GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 |
#define | GL_CURRENT_MATRIX_ARB 0x8641 |
#define | GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 |
#define | GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 |
#define | GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 |
#define | GL_PROGRAM_ERROR_POSITION_ARB 0x864B |
#define | GL_PROGRAM_BINDING_ARB 0x8677 |
#define | GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 |
#define | GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A |
#define | GL_PROGRAM_ERROR_STRING_ARB 0x8874 |
#define | GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 |
#define | GL_PROGRAM_FORMAT_ARB 0x8876 |
#define | GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 |
#define | GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 |
#define | GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 |
#define | GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 |
#define | GL_PROGRAM_TEMPORARIES_ARB 0x88A4 |
#define | GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 |
#define | GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 |
#define | GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 |
#define | GL_PROGRAM_PARAMETERS_ARB 0x88A8 |
#define | GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 |
#define | GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA |
#define | GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB |
#define | GL_PROGRAM_ATTRIBS_ARB 0x88AC |
#define | GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD |
#define | GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE |
#define | GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF |
#define | GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 |
#define | GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 |
#define | GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 |
#define | GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 |
#define | GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 |
#define | GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 |
#define | GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 |
#define | GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 |
#define | GL_MATRIX0_ARB 0x88C0 |
#define | GL_MATRIX1_ARB 0x88C1 |
#define | GL_MATRIX2_ARB 0x88C2 |
#define | GL_MATRIX3_ARB 0x88C3 |
#define | GL_MATRIX4_ARB 0x88C4 |
#define | GL_MATRIX5_ARB 0x88C5 |
#define | GL_MATRIX6_ARB 0x88C6 |
#define | GL_MATRIX7_ARB 0x88C7 |
#define | GL_MATRIX8_ARB 0x88C8 |
#define | GL_MATRIX9_ARB 0x88C9 |
#define | GL_MATRIX10_ARB 0x88CA |
#define | GL_MATRIX11_ARB 0x88CB |
#define | GL_MATRIX12_ARB 0x88CC |
#define | GL_MATRIX13_ARB 0x88CD |
#define | GL_MATRIX14_ARB 0x88CE |
#define | GL_MATRIX15_ARB 0x88CF |
#define | GL_MATRIX16_ARB 0x88D0 |
#define | GL_MATRIX17_ARB 0x88D1 |
#define | GL_MATRIX18_ARB 0x88D2 |
#define | GL_MATRIX19_ARB 0x88D3 |
#define | GL_MATRIX20_ARB 0x88D4 |
#define | GL_MATRIX21_ARB 0x88D5 |
#define | GL_MATRIX22_ARB 0x88D6 |
#define | GL_MATRIX23_ARB 0x88D7 |
#define | GL_MATRIX24_ARB 0x88D8 |
#define | GL_MATRIX25_ARB 0x88D9 |
#define | GL_MATRIX26_ARB 0x88DA |
#define | GL_MATRIX27_ARB 0x88DB |
#define | GL_MATRIX28_ARB 0x88DC |
#define | GL_MATRIX29_ARB 0x88DD |
#define | GL_MATRIX30_ARB 0x88DE |
#define | GL_MATRIX31_ARB 0x88DF |
#define | GL_FRAGMENT_PROGRAM_ARB 0x8804 |
#define | GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 |
#define | GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 |
#define | GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 |
#define | GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 |
#define | GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 |
#define | GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A |
#define | GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B |
#define | GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C |
#define | GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D |
#define | GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E |
#define | GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F |
#define | GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 |
#define | GL_MAX_TEXTURE_COORDS_ARB 0x8871 |
#define | GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 |
#define | GL_BUFFER_SIZE_ARB 0x8764 |
#define | GL_BUFFER_USAGE_ARB 0x8765 |
#define | GL_ARRAY_BUFFER_ARB 0x8892 |
#define | GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 |
#define | GL_ARRAY_BUFFER_BINDING_ARB 0x8894 |
#define | GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 |
#define | GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 |
#define | GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 |
#define | GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 |
#define | GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 |
#define | GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A |
#define | GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B |
#define | GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C |
#define | GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D |
#define | GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E |
#define | GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F |
#define | GL_READ_ONLY_ARB 0x88B8 |
#define | GL_WRITE_ONLY_ARB 0x88B9 |
#define | GL_READ_WRITE_ARB 0x88BA |
#define | GL_BUFFER_ACCESS_ARB 0x88BB |
#define | GL_BUFFER_MAPPED_ARB 0x88BC |
#define | GL_BUFFER_MAP_POINTER_ARB 0x88BD |
#define | GL_STREAM_DRAW_ARB 0x88E0 |
#define | GL_STREAM_READ_ARB 0x88E1 |
#define | GL_STREAM_COPY_ARB 0x88E2 |
#define | GL_STATIC_DRAW_ARB 0x88E4 |
#define | GL_STATIC_READ_ARB 0x88E5 |
#define | GL_STATIC_COPY_ARB 0x88E6 |
#define | GL_DYNAMIC_DRAW_ARB 0x88E8 |
#define | GL_DYNAMIC_READ_ARB 0x88E9 |
#define | GL_DYNAMIC_COPY_ARB 0x88EA |
#define | GL_QUERY_COUNTER_BITS_ARB 0x8864 |
#define | GL_CURRENT_QUERY_ARB 0x8865 |
#define | GL_QUERY_RESULT_ARB 0x8866 |
#define | GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 |
#define | GL_SAMPLES_PASSED_ARB 0x8914 |
#define | GL_PROGRAM_OBJECT_ARB 0x8B40 |
#define | GL_SHADER_OBJECT_ARB 0x8B48 |
#define | GL_OBJECT_TYPE_ARB 0x8B4E |
#define | GL_OBJECT_SUBTYPE_ARB 0x8B4F |
#define | GL_FLOAT_VEC2_ARB 0x8B50 |
#define | GL_FLOAT_VEC3_ARB 0x8B51 |
#define | GL_FLOAT_VEC4_ARB 0x8B52 |
#define | GL_INT_VEC2_ARB 0x8B53 |
#define | GL_INT_VEC3_ARB 0x8B54 |
#define | GL_INT_VEC4_ARB 0x8B55 |
#define | GL_BOOL_ARB 0x8B56 |
#define | GL_BOOL_VEC2_ARB 0x8B57 |
#define | GL_BOOL_VEC3_ARB 0x8B58 |
#define | GL_BOOL_VEC4_ARB 0x8B59 |
#define | GL_FLOAT_MAT2_ARB 0x8B5A |
#define | GL_FLOAT_MAT3_ARB 0x8B5B |
#define | GL_FLOAT_MAT4_ARB 0x8B5C |
#define | GL_SAMPLER_1D_ARB 0x8B5D |
#define | GL_SAMPLER_2D_ARB 0x8B5E |
#define | GL_SAMPLER_3D_ARB 0x8B5F |
#define | GL_SAMPLER_CUBE_ARB 0x8B60 |
#define | GL_SAMPLER_1D_SHADOW_ARB 0x8B61 |
#define | GL_SAMPLER_2D_SHADOW_ARB 0x8B62 |
#define | GL_SAMPLER_2D_RECT_ARB 0x8B63 |
#define | GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 |
#define | GL_OBJECT_DELETE_STATUS_ARB 0x8B80 |
#define | GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 |
#define | GL_OBJECT_LINK_STATUS_ARB 0x8B82 |
#define | GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 |
#define | GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 |
#define | GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 |
#define | GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 |
#define | GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 |
#define | GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 |
#define | GL_VERTEX_SHADER_ARB 0x8B31 |
#define | GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A |
#define | GL_MAX_VARYING_FLOATS_ARB 0x8B4B |
#define | GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C |
#define | GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D |
#define | GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 |
#define | GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A |
#define | GL_FRAGMENT_SHADER_ARB 0x8B30 |
#define | GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 |
#define | GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B |
#define | GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C |
#define | GL_POINT_SPRITE_ARB 0x8861 |
#define | GL_COORD_REPLACE_ARB 0x8862 |
#define | GL_MAX_DRAW_BUFFERS_ARB 0x8824 |
#define | GL_DRAW_BUFFER0_ARB 0x8825 |
#define | GL_DRAW_BUFFER1_ARB 0x8826 |
#define | GL_DRAW_BUFFER2_ARB 0x8827 |
#define | GL_DRAW_BUFFER3_ARB 0x8828 |
#define | GL_DRAW_BUFFER4_ARB 0x8829 |
#define | GL_DRAW_BUFFER5_ARB 0x882A |
#define | GL_DRAW_BUFFER6_ARB 0x882B |
#define | GL_DRAW_BUFFER7_ARB 0x882C |
#define | GL_DRAW_BUFFER8_ARB 0x882D |
#define | GL_DRAW_BUFFER9_ARB 0x882E |
#define | GL_DRAW_BUFFER10_ARB 0x882F |
#define | GL_DRAW_BUFFER11_ARB 0x8830 |
#define | GL_DRAW_BUFFER12_ARB 0x8831 |
#define | GL_DRAW_BUFFER13_ARB 0x8832 |
#define | GL_DRAW_BUFFER14_ARB 0x8833 |
#define | GL_DRAW_BUFFER15_ARB 0x8834 |
#define | GL_TEXTURE_RECTANGLE_ARB 0x84F5 |
#define | GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 |
#define | GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 |
#define | GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 |
#define | GL_RGBA_FLOAT_MODE_ARB 0x8820 |
#define | GL_CLAMP_VERTEX_COLOR_ARB 0x891A |
#define | GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B |
#define | GL_CLAMP_READ_COLOR_ARB 0x891C |
#define | GL_FIXED_ONLY_ARB 0x891D |
#define | GL_HALF_FLOAT_ARB 0x140B |
#define | GL_TEXTURE_RED_TYPE_ARB 0x8C10 |
#define | GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 |
#define | GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 |
#define | GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 |
#define | GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 |
#define | GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 |
#define | GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 |
#define | GL_UNSIGNED_NORMALIZED_ARB 0x8C17 |
#define | GL_RGBA32F_ARB 0x8814 |
#define | GL_RGB32F_ARB 0x8815 |
#define | GL_ALPHA32F_ARB 0x8816 |
#define | GL_INTENSITY32F_ARB 0x8817 |
#define | GL_LUMINANCE32F_ARB 0x8818 |
#define | GL_LUMINANCE_ALPHA32F_ARB 0x8819 |
#define | GL_RGBA16F_ARB 0x881A |
#define | GL_RGB16F_ARB 0x881B |
#define | GL_ALPHA16F_ARB 0x881C |
#define | GL_INTENSITY16F_ARB 0x881D |
#define | GL_LUMINANCE16F_ARB 0x881E |
#define | GL_LUMINANCE_ALPHA16F_ARB 0x881F |
#define | GL_PIXEL_PACK_BUFFER_ARB 0x88EB |
#define | GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC |
#define | GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED |
#define | GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF |
#define | GL_ABGR_EXT 0x8000 |
#define | GL_CONSTANT_COLOR_EXT 0x8001 |
#define | GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 |
#define | GL_CONSTANT_ALPHA_EXT 0x8003 |
#define | GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 |
#define | GL_BLEND_COLOR_EXT 0x8005 |
#define | GL_POLYGON_OFFSET_EXT 0x8037 |
#define | GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 |
#define | GL_POLYGON_OFFSET_BIAS_EXT 0x8039 |
#define | GL_ALPHA4_EXT 0x803B |
#define | GL_ALPHA8_EXT 0x803C |
#define | GL_ALPHA12_EXT 0x803D |
#define | GL_ALPHA16_EXT 0x803E |
#define | GL_LUMINANCE4_EXT 0x803F |
#define | GL_LUMINANCE8_EXT 0x8040 |
#define | GL_LUMINANCE12_EXT 0x8041 |
#define | GL_LUMINANCE16_EXT 0x8042 |
#define | GL_LUMINANCE4_ALPHA4_EXT 0x8043 |
#define | GL_LUMINANCE6_ALPHA2_EXT 0x8044 |
#define | GL_LUMINANCE8_ALPHA8_EXT 0x8045 |
#define | GL_LUMINANCE12_ALPHA4_EXT 0x8046 |
#define | GL_LUMINANCE12_ALPHA12_EXT 0x8047 |
#define | GL_LUMINANCE16_ALPHA16_EXT 0x8048 |
#define | GL_INTENSITY_EXT 0x8049 |
#define | GL_INTENSITY4_EXT 0x804A |
#define | GL_INTENSITY8_EXT 0x804B |
#define | GL_INTENSITY12_EXT 0x804C |
#define | GL_INTENSITY16_EXT 0x804D |
#define | GL_RGB2_EXT 0x804E |
#define | GL_RGB4_EXT 0x804F |
#define | GL_RGB5_EXT 0x8050 |
#define | GL_RGB8_EXT 0x8051 |
#define | GL_RGB10_EXT 0x8052 |
#define | GL_RGB12_EXT 0x8053 |
#define | GL_RGB16_EXT 0x8054 |
#define | GL_RGBA2_EXT 0x8055 |
#define | GL_RGBA4_EXT 0x8056 |
#define | GL_RGB5_A1_EXT 0x8057 |
#define | GL_RGBA8_EXT 0x8058 |
#define | GL_RGB10_A2_EXT 0x8059 |
#define | GL_RGBA12_EXT 0x805A |
#define | GL_RGBA16_EXT 0x805B |
#define | GL_TEXTURE_RED_SIZE_EXT 0x805C |
#define | GL_TEXTURE_GREEN_SIZE_EXT 0x805D |
#define | GL_TEXTURE_BLUE_SIZE_EXT 0x805E |
#define | GL_TEXTURE_ALPHA_SIZE_EXT 0x805F |
#define | GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 |
#define | GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 |
#define | GL_REPLACE_EXT 0x8062 |
#define | GL_PROXY_TEXTURE_1D_EXT 0x8063 |
#define | GL_PROXY_TEXTURE_2D_EXT 0x8064 |
#define | GL_TEXTURE_TOO_LARGE_EXT 0x8065 |
#define | GL_PACK_SKIP_IMAGES_EXT 0x806B |
#define | GL_PACK_IMAGE_HEIGHT_EXT 0x806C |
#define | GL_UNPACK_SKIP_IMAGES_EXT 0x806D |
#define | GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E |
#define | GL_TEXTURE_3D_EXT 0x806F |
#define | GL_PROXY_TEXTURE_3D_EXT 0x8070 |
#define | GL_TEXTURE_DEPTH_EXT 0x8071 |
#define | GL_TEXTURE_WRAP_R_EXT 0x8072 |
#define | GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 |
#define | GL_FILTER4_SGIS 0x8146 |
#define | GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 |
#define | GL_HISTOGRAM_EXT 0x8024 |
#define | GL_PROXY_HISTOGRAM_EXT 0x8025 |
#define | GL_HISTOGRAM_WIDTH_EXT 0x8026 |
#define | GL_HISTOGRAM_FORMAT_EXT 0x8027 |
#define | GL_HISTOGRAM_RED_SIZE_EXT 0x8028 |
#define | GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 |
#define | GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A |
#define | GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B |
#define | GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C |
#define | GL_HISTOGRAM_SINK_EXT 0x802D |
#define | GL_MINMAX_EXT 0x802E |
#define | GL_MINMAX_FORMAT_EXT 0x802F |
#define | GL_MINMAX_SINK_EXT 0x8030 |
#define | GL_TABLE_TOO_LARGE_EXT 0x8031 |
#define | GL_CONVOLUTION_1D_EXT 0x8010 |
#define | GL_CONVOLUTION_2D_EXT 0x8011 |
#define | GL_SEPARABLE_2D_EXT 0x8012 |
#define | GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 |
#define | GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 |
#define | GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 |
#define | GL_REDUCE_EXT 0x8016 |
#define | GL_CONVOLUTION_FORMAT_EXT 0x8017 |
#define | GL_CONVOLUTION_WIDTH_EXT 0x8018 |
#define | GL_CONVOLUTION_HEIGHT_EXT 0x8019 |
#define | GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A |
#define | GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B |
#define | GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C |
#define | GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D |
#define | GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E |
#define | GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F |
#define | GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 |
#define | GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 |
#define | GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 |
#define | GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 |
#define | GL_COLOR_MATRIX_SGI 0x80B1 |
#define | GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 |
#define | GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 |
#define | GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 |
#define | GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 |
#define | GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 |
#define | GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 |
#define | GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 |
#define | GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 |
#define | GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA |
#define | GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB |
#define | GL_COLOR_TABLE_SGI 0x80D0 |
#define | GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 |
#define | GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 |
#define | GL_PROXY_COLOR_TABLE_SGI 0x80D3 |
#define | GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 |
#define | GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 |
#define | GL_COLOR_TABLE_SCALE_SGI 0x80D6 |
#define | GL_COLOR_TABLE_BIAS_SGI 0x80D7 |
#define | GL_COLOR_TABLE_FORMAT_SGI 0x80D8 |
#define | GL_COLOR_TABLE_WIDTH_SGI 0x80D9 |
#define | GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA |
#define | GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB |
#define | GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC |
#define | GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD |
#define | GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE |
#define | GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF |
#define | GL_PIXEL_TEXTURE_SGIS 0x8353 |
#define | GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 |
#define | GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 |
#define | GL_PIXEL_GROUP_COLOR_SGIS 0x8356 |
#define | GL_PIXEL_TEX_GEN_SGIX 0x8139 |
#define | GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B |
#define | GL_PACK_SKIP_VOLUMES_SGIS 0x8130 |
#define | GL_PACK_IMAGE_DEPTH_SGIS 0x8131 |
#define | GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 |
#define | GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 |
#define | GL_TEXTURE_4D_SGIS 0x8134 |
#define | GL_PROXY_TEXTURE_4D_SGIS 0x8135 |
#define | GL_TEXTURE_4DSIZE_SGIS 0x8136 |
#define | GL_TEXTURE_WRAP_Q_SGIS 0x8137 |
#define | GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 |
#define | GL_TEXTURE_4D_BINDING_SGIS 0x814F |
#define | GL_TEXTURE_COLOR_TABLE_SGI 0x80BC |
#define | GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD |
#define | GL_CMYK_EXT 0x800C |
#define | GL_CMYKA_EXT 0x800D |
#define | GL_PACK_CMYK_HINT_EXT 0x800E |
#define | GL_UNPACK_CMYK_HINT_EXT 0x800F |
#define | GL_TEXTURE_PRIORITY_EXT 0x8066 |
#define | GL_TEXTURE_RESIDENT_EXT 0x8067 |
#define | GL_TEXTURE_1D_BINDING_EXT 0x8068 |
#define | GL_TEXTURE_2D_BINDING_EXT 0x8069 |
#define | GL_TEXTURE_3D_BINDING_EXT 0x806A |
#define | GL_DETAIL_TEXTURE_2D_SGIS 0x8095 |
#define | GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 |
#define | GL_LINEAR_DETAIL_SGIS 0x8097 |
#define | GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 |
#define | GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 |
#define | GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A |
#define | GL_DETAIL_TEXTURE_MODE_SGIS 0x809B |
#define | GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C |
#define | GL_LINEAR_SHARPEN_SGIS 0x80AD |
#define | GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE |
#define | GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF |
#define | GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 |
#define | GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 |
#define | GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 |
#define | GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 |
#define | GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 |
#define | GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 |
#define | GL_TEXTURE_MIN_LOD_SGIS 0x813A |
#define | GL_TEXTURE_MAX_LOD_SGIS 0x813B |
#define | GL_TEXTURE_BASE_LEVEL_SGIS 0x813C |
#define | GL_TEXTURE_MAX_LEVEL_SGIS 0x813D |
#define | GL_MULTISAMPLE_SGIS 0x809D |
#define | GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E |
#define | GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F |
#define | GL_SAMPLE_MASK_SGIS 0x80A0 |
#define | GL_1PASS_SGIS 0x80A1 |
#define | GL_2PASS_0_SGIS 0x80A2 |
#define | GL_2PASS_1_SGIS 0x80A3 |
#define | GL_4PASS_0_SGIS 0x80A4 |
#define | GL_4PASS_1_SGIS 0x80A5 |
#define | GL_4PASS_2_SGIS 0x80A6 |
#define | GL_4PASS_3_SGIS 0x80A7 |
#define | GL_SAMPLE_BUFFERS_SGIS 0x80A8 |
#define | GL_SAMPLES_SGIS 0x80A9 |
#define | GL_SAMPLE_MASK_VALUE_SGIS 0x80AA |
#define | GL_SAMPLE_MASK_INVERT_SGIS 0x80AB |
#define | GL_SAMPLE_PATTERN_SGIS 0x80AC |
#define | GL_RESCALE_NORMAL_EXT 0x803A |
#define | GL_VERTEX_ARRAY_EXT 0x8074 |
#define | GL_NORMAL_ARRAY_EXT 0x8075 |
#define | GL_COLOR_ARRAY_EXT 0x8076 |
#define | GL_INDEX_ARRAY_EXT 0x8077 |
#define | GL_TEXTURE_COORD_ARRAY_EXT 0x8078 |
#define | GL_EDGE_FLAG_ARRAY_EXT 0x8079 |
#define | GL_VERTEX_ARRAY_SIZE_EXT 0x807A |
#define | GL_VERTEX_ARRAY_TYPE_EXT 0x807B |
#define | GL_VERTEX_ARRAY_STRIDE_EXT 0x807C |
#define | GL_VERTEX_ARRAY_COUNT_EXT 0x807D |
#define | GL_NORMAL_ARRAY_TYPE_EXT 0x807E |
#define | GL_NORMAL_ARRAY_STRIDE_EXT 0x807F |
#define | GL_NORMAL_ARRAY_COUNT_EXT 0x8080 |
#define | GL_COLOR_ARRAY_SIZE_EXT 0x8081 |
#define | GL_COLOR_ARRAY_TYPE_EXT 0x8082 |
#define | GL_COLOR_ARRAY_STRIDE_EXT 0x8083 |
#define | GL_COLOR_ARRAY_COUNT_EXT 0x8084 |
#define | GL_INDEX_ARRAY_TYPE_EXT 0x8085 |
#define | GL_INDEX_ARRAY_STRIDE_EXT 0x8086 |
#define | GL_INDEX_ARRAY_COUNT_EXT 0x8087 |
#define | GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 |
#define | GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 |
#define | GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A |
#define | GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B |
#define | GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C |
#define | GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D |
#define | GL_VERTEX_ARRAY_POINTER_EXT 0x808E |
#define | GL_NORMAL_ARRAY_POINTER_EXT 0x808F |
#define | GL_COLOR_ARRAY_POINTER_EXT 0x8090 |
#define | GL_INDEX_ARRAY_POINTER_EXT 0x8091 |
#define | GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 |
#define | GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 |
#define | GL_GENERATE_MIPMAP_SGIS 0x8191 |
#define | GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 |
#define | GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 |
#define | GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 |
#define | GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 |
#define | GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 |
#define | GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 |
#define | GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 |
#define | GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 |
#define | GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 |
#define | GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 |
#define | GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D |
#define | GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E |
#define | GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F |
#define | GL_TEXTURE_COMPARE_SGIX 0x819A |
#define | GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B |
#define | GL_TEXTURE_LEQUAL_R_SGIX 0x819C |
#define | GL_TEXTURE_GEQUAL_R_SGIX 0x819D |
#define | GL_CLAMP_TO_EDGE_SGIS 0x812F |
#define | GL_CLAMP_TO_BORDER_SGIS 0x812D |
#define | GL_FUNC_ADD_EXT 0x8006 |
#define | GL_MIN_EXT 0x8007 |
#define | GL_MAX_EXT 0x8008 |
#define | GL_BLEND_EQUATION_EXT 0x8009 |
#define | GL_FUNC_SUBTRACT_EXT 0x800A |
#define | GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B |
#define | GL_INTERLACE_SGIX 0x8094 |
#define | GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E |
#define | GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F |
#define | GL_PIXEL_TILE_WIDTH_SGIX 0x8140 |
#define | GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 |
#define | GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 |
#define | GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 |
#define | GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 |
#define | GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 |
#define | GL_DUAL_ALPHA4_SGIS 0x8110 |
#define | GL_DUAL_ALPHA8_SGIS 0x8111 |
#define | GL_DUAL_ALPHA12_SGIS 0x8112 |
#define | GL_DUAL_ALPHA16_SGIS 0x8113 |
#define | GL_DUAL_LUMINANCE4_SGIS 0x8114 |
#define | GL_DUAL_LUMINANCE8_SGIS 0x8115 |
#define | GL_DUAL_LUMINANCE12_SGIS 0x8116 |
#define | GL_DUAL_LUMINANCE16_SGIS 0x8117 |
#define | GL_DUAL_INTENSITY4_SGIS 0x8118 |
#define | GL_DUAL_INTENSITY8_SGIS 0x8119 |
#define | GL_DUAL_INTENSITY12_SGIS 0x811A |
#define | GL_DUAL_INTENSITY16_SGIS 0x811B |
#define | GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C |
#define | GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D |
#define | GL_QUAD_ALPHA4_SGIS 0x811E |
#define | GL_QUAD_ALPHA8_SGIS 0x811F |
#define | GL_QUAD_LUMINANCE4_SGIS 0x8120 |
#define | GL_QUAD_LUMINANCE8_SGIS 0x8121 |
#define | GL_QUAD_INTENSITY4_SGIS 0x8122 |
#define | GL_QUAD_INTENSITY8_SGIS 0x8123 |
#define | GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 |
#define | GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 |
#define | GL_SPRITE_SGIX 0x8148 |
#define | GL_SPRITE_MODE_SGIX 0x8149 |
#define | GL_SPRITE_AXIS_SGIX 0x814A |
#define | GL_SPRITE_TRANSLATION_SGIX 0x814B |
#define | GL_SPRITE_AXIAL_SGIX 0x814C |
#define | GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D |
#define | GL_SPRITE_EYE_ALIGNED_SGIX 0x814E |
#define | GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E |
#define | GL_POINT_SIZE_MIN_EXT 0x8126 |
#define | GL_POINT_SIZE_MAX_EXT 0x8127 |
#define | GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 |
#define | GL_DISTANCE_ATTENUATION_EXT 0x8129 |
#define | GL_POINT_SIZE_MIN_SGIS 0x8126 |
#define | GL_POINT_SIZE_MAX_SGIS 0x8127 |
#define | GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 |
#define | GL_DISTANCE_ATTENUATION_SGIS 0x8129 |
#define | GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 |
#define | GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 |
#define | GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 |
#define | GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A |
#define | GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B |
#define | GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C |
#define | GL_FRAMEZOOM_SGIX 0x818B |
#define | GL_FRAMEZOOM_FACTOR_SGIX 0x818C |
#define | GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D |
#define | GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 |
#define | GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 |
#define | GL_GEOMETRY_DEFORMATION_SGIX 0x8194 |
#define | GL_TEXTURE_DEFORMATION_SGIX 0x8195 |
#define | GL_DEFORMATIONS_MASK_SGIX 0x8196 |
#define | GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 |
#define | GL_REFERENCE_PLANE_SGIX 0x817D |
#define | GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E |
#define | GL_DEPTH_COMPONENT16_SGIX 0x81A5 |
#define | GL_DEPTH_COMPONENT24_SGIX 0x81A6 |
#define | GL_DEPTH_COMPONENT32_SGIX 0x81A7 |
#define | GL_FOG_FUNC_SGIS 0x812A |
#define | GL_FOG_FUNC_POINTS_SGIS 0x812B |
#define | GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C |
#define | GL_FOG_OFFSET_SGIX 0x8198 |
#define | GL_FOG_OFFSET_VALUE_SGIX 0x8199 |
#define | GL_IMAGE_SCALE_X_HP 0x8155 |
#define | GL_IMAGE_SCALE_Y_HP 0x8156 |
#define | GL_IMAGE_TRANSLATE_X_HP 0x8157 |
#define | GL_IMAGE_TRANSLATE_Y_HP 0x8158 |
#define | GL_IMAGE_ROTATE_ANGLE_HP 0x8159 |
#define | GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A |
#define | GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B |
#define | GL_IMAGE_MAG_FILTER_HP 0x815C |
#define | GL_IMAGE_MIN_FILTER_HP 0x815D |
#define | GL_IMAGE_CUBIC_WEIGHT_HP 0x815E |
#define | GL_CUBIC_HP 0x815F |
#define | GL_AVERAGE_HP 0x8160 |
#define | GL_IMAGE_TRANSFORM_2D_HP 0x8161 |
#define | GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 |
#define | GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 |
#define | GL_IGNORE_BORDER_HP 0x8150 |
#define | GL_CONSTANT_BORDER_HP 0x8151 |
#define | GL_REPLICATE_BORDER_HP 0x8153 |
#define | GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 |
#define | GL_TEXTURE_ENV_BIAS_SGIX 0x80BE |
#define | GL_VERTEX_DATA_HINT_PGI 0x1A22A |
#define | GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B |
#define | GL_MATERIAL_SIDE_HINT_PGI 0x1A22C |
#define | GL_MAX_VERTEX_HINT_PGI 0x1A22D |
#define | GL_COLOR3_BIT_PGI 0x00010000 |
#define | GL_COLOR4_BIT_PGI 0x00020000 |
#define | GL_EDGEFLAG_BIT_PGI 0x00040000 |
#define | GL_INDEX_BIT_PGI 0x00080000 |
#define | GL_MAT_AMBIENT_BIT_PGI 0x00100000 |
#define | GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 |
#define | GL_MAT_DIFFUSE_BIT_PGI 0x00400000 |
#define | GL_MAT_EMISSION_BIT_PGI 0x00800000 |
#define | GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 |
#define | GL_MAT_SHININESS_BIT_PGI 0x02000000 |
#define | GL_MAT_SPECULAR_BIT_PGI 0x04000000 |
#define | GL_NORMAL_BIT_PGI 0x08000000 |
#define | GL_TEXCOORD1_BIT_PGI 0x10000000 |
#define | GL_TEXCOORD2_BIT_PGI 0x20000000 |
#define | GL_TEXCOORD3_BIT_PGI 0x40000000 |
#define | GL_TEXCOORD4_BIT_PGI 0x80000000 |
#define | GL_VERTEX23_BIT_PGI 0x00000004 |
#define | GL_VERTEX4_BIT_PGI 0x00000008 |
#define | GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 |
#define | GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD |
#define | GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE |
#define | GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 |
#define | GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 |
#define | GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 |
#define | GL_ALWAYS_FAST_HINT_PGI 0x1A20C |
#define | GL_ALWAYS_SOFT_HINT_PGI 0x1A20D |
#define | GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E |
#define | GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F |
#define | GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 |
#define | GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 |
#define | GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 |
#define | GL_STRICT_LIGHTING_HINT_PGI 0x1A217 |
#define | GL_STRICT_SCISSOR_HINT_PGI 0x1A218 |
#define | GL_FULL_STIPPLE_HINT_PGI 0x1A219 |
#define | GL_CLIP_NEAR_HINT_PGI 0x1A220 |
#define | GL_CLIP_FAR_HINT_PGI 0x1A221 |
#define | GL_WIDE_LINE_HINT_PGI 0x1A222 |
#define | GL_BACK_NORMALS_HINT_PGI 0x1A223 |
#define | GL_COLOR_INDEX1_EXT 0x80E2 |
#define | GL_COLOR_INDEX2_EXT 0x80E3 |
#define | GL_COLOR_INDEX4_EXT 0x80E4 |
#define | GL_COLOR_INDEX8_EXT 0x80E5 |
#define | GL_COLOR_INDEX12_EXT 0x80E6 |
#define | GL_COLOR_INDEX16_EXT 0x80E7 |
#define | GL_TEXTURE_INDEX_SIZE_EXT 0x80ED |
#define | GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 |
#define | GL_LIST_PRIORITY_SGIX 0x8182 |
#define | GL_IR_INSTRUMENT1_SGIX 0x817F |
#define | GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 |
#define | GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E |
#define | GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F |
#define | GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 |
#define | GL_SHADOW_AMBIENT_SGIX 0x80BF |
#define | GL_INDEX_MATERIAL_EXT 0x81B8 |
#define | GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 |
#define | GL_INDEX_MATERIAL_FACE_EXT 0x81BA |
#define | GL_INDEX_TEST_EXT 0x81B5 |
#define | GL_INDEX_TEST_FUNC_EXT 0x81B6 |
#define | GL_INDEX_TEST_REF_EXT 0x81B7 |
#define | GL_IUI_V2F_EXT 0x81AD |
#define | GL_IUI_V3F_EXT 0x81AE |
#define | GL_IUI_N3F_V2F_EXT 0x81AF |
#define | GL_IUI_N3F_V3F_EXT 0x81B0 |
#define | GL_T2F_IUI_V2F_EXT 0x81B1 |
#define | GL_T2F_IUI_V3F_EXT 0x81B2 |
#define | GL_T2F_IUI_N3F_V2F_EXT 0x81B3 |
#define | GL_T2F_IUI_N3F_V3F_EXT 0x81B4 |
#define | GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 |
#define | GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 |
#define | GL_CULL_VERTEX_EXT 0x81AA |
#define | GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB |
#define | GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC |
#define | GL_YCRCB_422_SGIX 0x81BB |
#define | GL_YCRCB_444_SGIX 0x81BC |
#define | GL_FRAGMENT_LIGHTING_SGIX 0x8400 |
#define | GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 |
#define | GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 |
#define | GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 |
#define | GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 |
#define | GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 |
#define | GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 |
#define | GL_LIGHT_ENV_MODE_SGIX 0x8407 |
#define | GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 |
#define | GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 |
#define | GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A |
#define | GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B |
#define | GL_FRAGMENT_LIGHT0_SGIX 0x840C |
#define | GL_FRAGMENT_LIGHT1_SGIX 0x840D |
#define | GL_FRAGMENT_LIGHT2_SGIX 0x840E |
#define | GL_FRAGMENT_LIGHT3_SGIX 0x840F |
#define | GL_FRAGMENT_LIGHT4_SGIX 0x8410 |
#define | GL_FRAGMENT_LIGHT5_SGIX 0x8411 |
#define | GL_FRAGMENT_LIGHT6_SGIX 0x8412 |
#define | GL_FRAGMENT_LIGHT7_SGIX 0x8413 |
#define | GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 |
#define | GL_TEXTURE_LIGHTING_MODE_HP 0x8167 |
#define | GL_TEXTURE_POST_SPECULAR_HP 0x8168 |
#define | GL_TEXTURE_PRE_SPECULAR_HP 0x8169 |
#define | GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 |
#define | GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 |
#define | GL_PHONG_WIN 0x80EA |
#define | GL_PHONG_HINT_WIN 0x80EB |
#define | GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC |
#define | GL_FRAGMENT_MATERIAL_EXT 0x8349 |
#define | GL_FRAGMENT_NORMAL_EXT 0x834A |
#define | GL_FRAGMENT_COLOR_EXT 0x834C |
#define | GL_ATTENUATION_EXT 0x834D |
#define | GL_SHADOW_ATTENUATION_EXT 0x834E |
#define | GL_TEXTURE_APPLICATION_MODE_EXT 0x834F |
#define | GL_TEXTURE_LIGHT_EXT 0x8350 |
#define | GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 |
#define | GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 |
#define | GL_ALPHA_MIN_SGIX 0x8320 |
#define | GL_ALPHA_MAX_SGIX 0x8321 |
#define | GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 |
#define | GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 |
#define | GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 |
#define | GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 |
#define | GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 |
#define | GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 |
#define | GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A |
#define | GL_BGR_EXT 0x80E0 |
#define | GL_BGRA_EXT 0x80E1 |
#define | GL_ASYNC_MARKER_SGIX 0x8329 |
#define | GL_ASYNC_TEX_IMAGE_SGIX 0x835C |
#define | GL_ASYNC_DRAW_PIXELS_SGIX 0x835D |
#define | GL_ASYNC_READ_PIXELS_SGIX 0x835E |
#define | GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F |
#define | GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 |
#define | GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 |
#define | GL_ASYNC_HISTOGRAM_SGIX 0x832C |
#define | GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D |
#define | GL_PARALLEL_ARRAYS_INTEL 0x83F4 |
#define | GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 |
#define | GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 |
#define | GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 |
#define | GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 |
#define | GL_OCCLUSION_TEST_HP 0x8165 |
#define | GL_OCCLUSION_TEST_RESULT_HP 0x8166 |
#define | GL_PIXEL_TRANSFORM_2D_EXT 0x8330 |
#define | GL_PIXEL_MAG_FILTER_EXT 0x8331 |
#define | GL_PIXEL_MIN_FILTER_EXT 0x8332 |
#define | GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 |
#define | GL_CUBIC_EXT 0x8334 |
#define | GL_AVERAGE_EXT 0x8335 |
#define | GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 |
#define | GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 |
#define | GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 |
#define | GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB |
#define | GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 |
#define | GL_SINGLE_COLOR_EXT 0x81F9 |
#define | GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA |
#define | GL_COLOR_SUM_EXT 0x8458 |
#define | GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 |
#define | GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A |
#define | GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B |
#define | GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C |
#define | GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D |
#define | GL_SECONDARY_COLOR_ARRAY_EXT 0x845E |
#define | GL_PERTURB_EXT 0x85AE |
#define | GL_TEXTURE_NORMAL_EXT 0x85AF |
#define | GL_FOG_COORDINATE_SOURCE_EXT 0x8450 |
#define | GL_FOG_COORDINATE_EXT 0x8451 |
#define | GL_FRAGMENT_DEPTH_EXT 0x8452 |
#define | GL_CURRENT_FOG_COORDINATE_EXT 0x8453 |
#define | GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 |
#define | GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 |
#define | GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 |
#define | GL_FOG_COORDINATE_ARRAY_EXT 0x8457 |
#define | GL_SCREEN_COORDINATES_REND 0x8490 |
#define | GL_INVERTED_SCREEN_W_REND 0x8491 |
#define | GL_TANGENT_ARRAY_EXT 0x8439 |
#define | GL_BINORMAL_ARRAY_EXT 0x843A |
#define | GL_CURRENT_TANGENT_EXT 0x843B |
#define | GL_CURRENT_BINORMAL_EXT 0x843C |
#define | GL_TANGENT_ARRAY_TYPE_EXT 0x843E |
#define | GL_TANGENT_ARRAY_STRIDE_EXT 0x843F |
#define | GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 |
#define | GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 |
#define | GL_TANGENT_ARRAY_POINTER_EXT 0x8442 |
#define | GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 |
#define | GL_MAP1_TANGENT_EXT 0x8444 |
#define | GL_MAP2_TANGENT_EXT 0x8445 |
#define | GL_MAP1_BINORMAL_EXT 0x8446 |
#define | GL_MAP2_BINORMAL_EXT 0x8447 |
#define | GL_COMBINE_EXT 0x8570 |
#define | GL_COMBINE_RGB_EXT 0x8571 |
#define | GL_COMBINE_ALPHA_EXT 0x8572 |
#define | GL_RGB_SCALE_EXT 0x8573 |
#define | GL_ADD_SIGNED_EXT 0x8574 |
#define | GL_INTERPOLATE_EXT 0x8575 |
#define | GL_CONSTANT_EXT 0x8576 |
#define | GL_PRIMARY_COLOR_EXT 0x8577 |
#define | GL_PREVIOUS_EXT 0x8578 |
#define | GL_SOURCE0_RGB_EXT 0x8580 |
#define | GL_SOURCE1_RGB_EXT 0x8581 |
#define | GL_SOURCE2_RGB_EXT 0x8582 |
#define | GL_SOURCE0_ALPHA_EXT 0x8588 |
#define | GL_SOURCE1_ALPHA_EXT 0x8589 |
#define | GL_SOURCE2_ALPHA_EXT 0x858A |
#define | GL_OPERAND0_RGB_EXT 0x8590 |
#define | GL_OPERAND1_RGB_EXT 0x8591 |
#define | GL_OPERAND2_RGB_EXT 0x8592 |
#define | GL_OPERAND0_ALPHA_EXT 0x8598 |
#define | GL_OPERAND1_ALPHA_EXT 0x8599 |
#define | GL_OPERAND2_ALPHA_EXT 0x859A |
#define | GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 |
#define | GL_TRANSFORM_HINT_APPLE 0x85B1 |
#define | GL_FOG_SCALE_SGIX 0x81FC |
#define | GL_FOG_SCALE_VALUE_SGIX 0x81FD |
#define | GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 |
#define | GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 |
#define | GL_GLOBAL_ALPHA_SUN 0x81D9 |
#define | GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA |
#define | GL_RESTART_SUN 0x0001 |
#define | GL_REPLACE_MIDDLE_SUN 0x0002 |
#define | GL_REPLACE_OLDEST_SUN 0x0003 |
#define | GL_TRIANGLE_LIST_SUN 0x81D7 |
#define | GL_REPLACEMENT_CODE_SUN 0x81D8 |
#define | GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 |
#define | GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 |
#define | GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 |
#define | GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 |
#define | GL_R1UI_V3F_SUN 0x85C4 |
#define | GL_R1UI_C4UB_V3F_SUN 0x85C5 |
#define | GL_R1UI_C3F_V3F_SUN 0x85C6 |
#define | GL_R1UI_N3F_V3F_SUN 0x85C7 |
#define | GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 |
#define | GL_R1UI_T2F_V3F_SUN 0x85C9 |
#define | GL_R1UI_T2F_N3F_V3F_SUN 0x85CA |
#define | GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB |
#define | GL_BLEND_DST_RGB_EXT 0x80C8 |
#define | GL_BLEND_SRC_RGB_EXT 0x80C9 |
#define | GL_BLEND_DST_ALPHA_EXT 0x80CA |
#define | GL_BLEND_SRC_ALPHA_EXT 0x80CB |
#define | GL_RED_MIN_CLAMP_INGR 0x8560 |
#define | GL_GREEN_MIN_CLAMP_INGR 0x8561 |
#define | GL_BLUE_MIN_CLAMP_INGR 0x8562 |
#define | GL_ALPHA_MIN_CLAMP_INGR 0x8563 |
#define | GL_RED_MAX_CLAMP_INGR 0x8564 |
#define | GL_GREEN_MAX_CLAMP_INGR 0x8565 |
#define | GL_BLUE_MAX_CLAMP_INGR 0x8566 |
#define | GL_ALPHA_MAX_CLAMP_INGR 0x8567 |
#define | GL_INTERLACE_READ_INGR 0x8568 |
#define | GL_INCR_WRAP_EXT 0x8507 |
#define | GL_DECR_WRAP_EXT 0x8508 |
#define | GL_422_EXT 0x80CC |
#define | GL_422_REV_EXT 0x80CD |
#define | GL_422_AVERAGE_EXT 0x80CE |
#define | GL_422_REV_AVERAGE_EXT 0x80CF |
#define | GL_NORMAL_MAP_NV 0x8511 |
#define | GL_REFLECTION_MAP_NV 0x8512 |
#define | GL_NORMAL_MAP_EXT 0x8511 |
#define | GL_REFLECTION_MAP_EXT 0x8512 |
#define | GL_TEXTURE_CUBE_MAP_EXT 0x8513 |
#define | GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 |
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 |
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 |
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 |
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 |
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 |
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A |
#define | GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B |
#define | GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C |
#define | GL_WRAP_BORDER_SUN 0x81D4 |
#define | GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD |
#define | GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 |
#define | GL_TEXTURE_LOD_BIAS_EXT 0x8501 |
#define | GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
#define | GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
#define | GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH |
#define | GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 |
#define | GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX |
#define | GL_MODELVIEW1_MATRIX_EXT 0x8506 |
#define | GL_VERTEX_WEIGHTING_EXT 0x8509 |
#define | GL_MODELVIEW0_EXT GL_MODELVIEW |
#define | GL_MODELVIEW1_EXT 0x850A |
#define | GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B |
#define | GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C |
#define | GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D |
#define | GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E |
#define | GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F |
#define | GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 |
#define | GL_MAX_SHININESS_NV 0x8504 |
#define | GL_MAX_SPOT_EXPONENT_NV 0x8505 |
#define | GL_VERTEX_ARRAY_RANGE_NV 0x851D |
#define | GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E |
#define | GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F |
#define | GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 |
#define | GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 |
#define | GL_REGISTER_COMBINERS_NV 0x8522 |
#define | GL_VARIABLE_A_NV 0x8523 |
#define | GL_VARIABLE_B_NV 0x8524 |
#define | GL_VARIABLE_C_NV 0x8525 |
#define | GL_VARIABLE_D_NV 0x8526 |
#define | GL_VARIABLE_E_NV 0x8527 |
#define | GL_VARIABLE_F_NV 0x8528 |
#define | GL_VARIABLE_G_NV 0x8529 |
#define | GL_CONSTANT_COLOR0_NV 0x852A |
#define | GL_CONSTANT_COLOR1_NV 0x852B |
#define | GL_PRIMARY_COLOR_NV 0x852C |
#define | GL_SECONDARY_COLOR_NV 0x852D |
#define | GL_SPARE0_NV 0x852E |
#define | GL_SPARE1_NV 0x852F |
#define | GL_DISCARD_NV 0x8530 |
#define | GL_E_TIMES_F_NV 0x8531 |
#define | GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 |
#define | GL_UNSIGNED_IDENTITY_NV 0x8536 |
#define | GL_UNSIGNED_INVERT_NV 0x8537 |
#define | GL_EXPAND_NORMAL_NV 0x8538 |
#define | GL_EXPAND_NEGATE_NV 0x8539 |
#define | GL_HALF_BIAS_NORMAL_NV 0x853A |
#define | GL_HALF_BIAS_NEGATE_NV 0x853B |
#define | GL_SIGNED_IDENTITY_NV 0x853C |
#define | GL_SIGNED_NEGATE_NV 0x853D |
#define | GL_SCALE_BY_TWO_NV 0x853E |
#define | GL_SCALE_BY_FOUR_NV 0x853F |
#define | GL_SCALE_BY_ONE_HALF_NV 0x8540 |
#define | GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 |
#define | GL_COMBINER_INPUT_NV 0x8542 |
#define | GL_COMBINER_MAPPING_NV 0x8543 |
#define | GL_COMBINER_COMPONENT_USAGE_NV 0x8544 |
#define | GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 |
#define | GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 |
#define | GL_COMBINER_MUX_SUM_NV 0x8547 |
#define | GL_COMBINER_SCALE_NV 0x8548 |
#define | GL_COMBINER_BIAS_NV 0x8549 |
#define | GL_COMBINER_AB_OUTPUT_NV 0x854A |
#define | GL_COMBINER_CD_OUTPUT_NV 0x854B |
#define | GL_COMBINER_SUM_OUTPUT_NV 0x854C |
#define | GL_MAX_GENERAL_COMBINERS_NV 0x854D |
#define | GL_NUM_GENERAL_COMBINERS_NV 0x854E |
#define | GL_COLOR_SUM_CLAMP_NV 0x854F |
#define | GL_COMBINER0_NV 0x8550 |
#define | GL_COMBINER1_NV 0x8551 |
#define | GL_COMBINER2_NV 0x8552 |
#define | GL_COMBINER3_NV 0x8553 |
#define | GL_COMBINER4_NV 0x8554 |
#define | GL_COMBINER5_NV 0x8555 |
#define | GL_COMBINER6_NV 0x8556 |
#define | GL_COMBINER7_NV 0x8557 |
#define | GL_FOG_DISTANCE_MODE_NV 0x855A |
#define | GL_EYE_RADIAL_NV 0x855B |
#define | GL_EYE_PLANE_ABSOLUTE_NV 0x855C |
#define | GL_EMBOSS_LIGHT_NV 0x855D |
#define | GL_EMBOSS_CONSTANT_NV 0x855E |
#define | GL_EMBOSS_MAP_NV 0x855F |
#define | GL_COMBINE4_NV 0x8503 |
#define | GL_SOURCE3_RGB_NV 0x8583 |
#define | GL_SOURCE3_ALPHA_NV 0x858B |
#define | GL_OPERAND3_RGB_NV 0x8593 |
#define | GL_OPERAND3_ALPHA_NV 0x859B |
#define | GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
#define | GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
#define | GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 |
#define | GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 |
#define | GL_CULL_VERTEX_IBM 103050 |
#define | GL_VERTEX_ARRAY_LIST_IBM 103070 |
#define | GL_NORMAL_ARRAY_LIST_IBM 103071 |
#define | GL_COLOR_ARRAY_LIST_IBM 103072 |
#define | GL_INDEX_ARRAY_LIST_IBM 103073 |
#define | GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 |
#define | GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 |
#define | GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 |
#define | GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 |
#define | GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 |
#define | GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 |
#define | GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 |
#define | GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 |
#define | GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 |
#define | GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 |
#define | GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 |
#define | GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 |
#define | GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 |
#define | GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 |
#define | GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 |
#define | GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 |
#define | GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 |
#define | GL_YCRCB_SGIX 0x8318 |
#define | GL_YCRCBA_SGIX 0x8319 |
#define | GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 |
#define | GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 |
#define | GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 |
#define | GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 |
#define | GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 |
#define | GL_MULTISAMPLE_3DFX 0x86B2 |
#define | GL_SAMPLE_BUFFERS_3DFX 0x86B3 |
#define | GL_SAMPLES_3DFX 0x86B4 |
#define | GL_MULTISAMPLE_BIT_3DFX 0x20000000 |
#define | GL_MULTISAMPLE_EXT 0x809D |
#define | GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E |
#define | GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F |
#define | GL_SAMPLE_MASK_EXT 0x80A0 |
#define | GL_1PASS_EXT 0x80A1 |
#define | GL_2PASS_0_EXT 0x80A2 |
#define | GL_2PASS_1_EXT 0x80A3 |
#define | GL_4PASS_0_EXT 0x80A4 |
#define | GL_4PASS_1_EXT 0x80A5 |
#define | GL_4PASS_2_EXT 0x80A6 |
#define | GL_4PASS_3_EXT 0x80A7 |
#define | GL_SAMPLE_BUFFERS_EXT 0x80A8 |
#define | GL_SAMPLES_EXT 0x80A9 |
#define | GL_SAMPLE_MASK_VALUE_EXT 0x80AA |
#define | GL_SAMPLE_MASK_INVERT_EXT 0x80AB |
#define | GL_SAMPLE_PATTERN_EXT 0x80AC |
#define | GL_MULTISAMPLE_BIT_EXT 0x20000000 |
#define | GL_VERTEX_PRECLIP_SGIX 0x83EE |
#define | GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF |
#define | GL_CONVOLUTION_HINT_SGIX 0x8316 |
#define | GL_PACK_RESAMPLE_SGIX 0x842C |
#define | GL_UNPACK_RESAMPLE_SGIX 0x842D |
#define | GL_RESAMPLE_REPLICATE_SGIX 0x842E |
#define | GL_RESAMPLE_ZERO_FILL_SGIX 0x842F |
#define | GL_RESAMPLE_DECIMATE_SGIX 0x8430 |
#define | GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 |
#define | GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 |
#define | GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 |
#define | GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 |
#define | GL_EYE_POINT_SGIS 0x81F4 |
#define | GL_OBJECT_POINT_SGIS 0x81F5 |
#define | GL_EYE_LINE_SGIS 0x81F6 |
#define | GL_OBJECT_LINE_SGIS 0x81F7 |
#define | GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF |
#define | GL_DOT3_RGB_EXT 0x8740 |
#define | GL_DOT3_RGBA_EXT 0x8741 |
#define | GL_MIRROR_CLAMP_ATI 0x8742 |
#define | GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 |
#define | GL_ALL_COMPLETED_NV 0x84F2 |
#define | GL_FENCE_STATUS_NV 0x84F3 |
#define | GL_FENCE_CONDITION_NV 0x84F4 |
#define | GL_MIRRORED_REPEAT_IBM 0x8370 |
#define | GL_EVAL_2D_NV 0x86C0 |
#define | GL_EVAL_TRIANGULAR_2D_NV 0x86C1 |
#define | GL_MAP_TESSELLATION_NV 0x86C2 |
#define | GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 |
#define | GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 |
#define | GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 |
#define | GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 |
#define | GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 |
#define | GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 |
#define | GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 |
#define | GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA |
#define | GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB |
#define | GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC |
#define | GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD |
#define | GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE |
#define | GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF |
#define | GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 |
#define | GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 |
#define | GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 |
#define | GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 |
#define | GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 |
#define | GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 |
#define | GL_MAX_MAP_TESSELLATION_NV 0x86D6 |
#define | GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 |
#define | GL_DEPTH_STENCIL_NV 0x84F9 |
#define | GL_UNSIGNED_INT_24_8_NV 0x84FA |
#define | GL_PER_STAGE_CONSTANTS_NV 0x8535 |
#define | GL_TEXTURE_RECTANGLE_NV 0x84F5 |
#define | GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 |
#define | GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 |
#define | GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 |
#define | GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C |
#define | GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D |
#define | GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E |
#define | GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 |
#define | GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA |
#define | GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB |
#define | GL_DSDT_MAG_INTENSITY_NV 0x86DC |
#define | GL_SHADER_CONSISTENT_NV 0x86DD |
#define | GL_TEXTURE_SHADER_NV 0x86DE |
#define | GL_SHADER_OPERATION_NV 0x86DF |
#define | GL_CULL_MODES_NV 0x86E0 |
#define | GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 |
#define | GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 |
#define | GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 |
#define | GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV |
#define | GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV |
#define | GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV |
#define | GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 |
#define | GL_CONST_EYE_NV 0x86E5 |
#define | GL_PASS_THROUGH_NV 0x86E6 |
#define | GL_CULL_FRAGMENT_NV 0x86E7 |
#define | GL_OFFSET_TEXTURE_2D_NV 0x86E8 |
#define | GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 |
#define | GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA |
#define | GL_DOT_PRODUCT_NV 0x86EC |
#define | GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED |
#define | GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE |
#define | GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 |
#define | GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 |
#define | GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 |
#define | GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 |
#define | GL_HILO_NV 0x86F4 |
#define | GL_DSDT_NV 0x86F5 |
#define | GL_DSDT_MAG_NV 0x86F6 |
#define | GL_DSDT_MAG_VIB_NV 0x86F7 |
#define | GL_HILO16_NV 0x86F8 |
#define | GL_SIGNED_HILO_NV 0x86F9 |
#define | GL_SIGNED_HILO16_NV 0x86FA |
#define | GL_SIGNED_RGBA_NV 0x86FB |
#define | GL_SIGNED_RGBA8_NV 0x86FC |
#define | GL_SIGNED_RGB_NV 0x86FE |
#define | GL_SIGNED_RGB8_NV 0x86FF |
#define | GL_SIGNED_LUMINANCE_NV 0x8701 |
#define | GL_SIGNED_LUMINANCE8_NV 0x8702 |
#define | GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 |
#define | GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 |
#define | GL_SIGNED_ALPHA_NV 0x8705 |
#define | GL_SIGNED_ALPHA8_NV 0x8706 |
#define | GL_SIGNED_INTENSITY_NV 0x8707 |
#define | GL_SIGNED_INTENSITY8_NV 0x8708 |
#define | GL_DSDT8_NV 0x8709 |
#define | GL_DSDT8_MAG8_NV 0x870A |
#define | GL_DSDT8_MAG8_INTENSITY8_NV 0x870B |
#define | GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C |
#define | GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D |
#define | GL_HI_SCALE_NV 0x870E |
#define | GL_LO_SCALE_NV 0x870F |
#define | GL_DS_SCALE_NV 0x8710 |
#define | GL_DT_SCALE_NV 0x8711 |
#define | GL_MAGNITUDE_SCALE_NV 0x8712 |
#define | GL_VIBRANCE_SCALE_NV 0x8713 |
#define | GL_HI_BIAS_NV 0x8714 |
#define | GL_LO_BIAS_NV 0x8715 |
#define | GL_DS_BIAS_NV 0x8716 |
#define | GL_DT_BIAS_NV 0x8717 |
#define | GL_MAGNITUDE_BIAS_NV 0x8718 |
#define | GL_VIBRANCE_BIAS_NV 0x8719 |
#define | GL_TEXTURE_BORDER_VALUES_NV 0x871A |
#define | GL_TEXTURE_HI_SIZE_NV 0x871B |
#define | GL_TEXTURE_LO_SIZE_NV 0x871C |
#define | GL_TEXTURE_DS_SIZE_NV 0x871D |
#define | GL_TEXTURE_DT_SIZE_NV 0x871E |
#define | GL_TEXTURE_MAG_SIZE_NV 0x871F |
#define | GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF |
#define | GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 |
#define | GL_VERTEX_PROGRAM_NV 0x8620 |
#define | GL_VERTEX_STATE_PROGRAM_NV 0x8621 |
#define | GL_ATTRIB_ARRAY_SIZE_NV 0x8623 |
#define | GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 |
#define | GL_ATTRIB_ARRAY_TYPE_NV 0x8625 |
#define | GL_CURRENT_ATTRIB_NV 0x8626 |
#define | GL_PROGRAM_LENGTH_NV 0x8627 |
#define | GL_PROGRAM_STRING_NV 0x8628 |
#define | GL_MODELVIEW_PROJECTION_NV 0x8629 |
#define | GL_IDENTITY_NV 0x862A |
#define | GL_INVERSE_NV 0x862B |
#define | GL_TRANSPOSE_NV 0x862C |
#define | GL_INVERSE_TRANSPOSE_NV 0x862D |
#define | GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E |
#define | GL_MAX_TRACK_MATRICES_NV 0x862F |
#define | GL_MATRIX0_NV 0x8630 |
#define | GL_MATRIX1_NV 0x8631 |
#define | GL_MATRIX2_NV 0x8632 |
#define | GL_MATRIX3_NV 0x8633 |
#define | GL_MATRIX4_NV 0x8634 |
#define | GL_MATRIX5_NV 0x8635 |
#define | GL_MATRIX6_NV 0x8636 |
#define | GL_MATRIX7_NV 0x8637 |
#define | GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 |
#define | GL_CURRENT_MATRIX_NV 0x8641 |
#define | GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 |
#define | GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 |
#define | GL_PROGRAM_PARAMETER_NV 0x8644 |
#define | GL_ATTRIB_ARRAY_POINTER_NV 0x8645 |
#define | GL_PROGRAM_TARGET_NV 0x8646 |
#define | GL_PROGRAM_RESIDENT_NV 0x8647 |
#define | GL_TRACK_MATRIX_NV 0x8648 |
#define | GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 |
#define | GL_VERTEX_PROGRAM_BINDING_NV 0x864A |
#define | GL_PROGRAM_ERROR_POSITION_NV 0x864B |
#define | GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 |
#define | GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 |
#define | GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 |
#define | GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 |
#define | GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 |
#define | GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 |
#define | GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 |
#define | GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 |
#define | GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 |
#define | GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 |
#define | GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A |
#define | GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B |
#define | GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C |
#define | GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D |
#define | GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E |
#define | GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F |
#define | GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 |
#define | GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 |
#define | GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 |
#define | GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 |
#define | GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 |
#define | GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 |
#define | GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 |
#define | GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 |
#define | GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 |
#define | GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 |
#define | GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A |
#define | GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B |
#define | GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C |
#define | GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D |
#define | GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E |
#define | GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F |
#define | GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 |
#define | GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 |
#define | GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 |
#define | GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 |
#define | GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 |
#define | GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 |
#define | GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 |
#define | GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 |
#define | GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 |
#define | GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 |
#define | GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A |
#define | GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B |
#define | GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C |
#define | GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D |
#define | GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E |
#define | GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F |
#define | GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 |
#define | GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A |
#define | GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B |
#define | GL_SCALEBIAS_HINT_SGIX 0x8322 |
#define | GL_INTERLACE_OML 0x8980 |
#define | GL_INTERLACE_READ_OML 0x8981 |
#define | GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 |
#define | GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 |
#define | GL_PACK_RESAMPLE_OML 0x8984 |
#define | GL_UNPACK_RESAMPLE_OML 0x8985 |
#define | GL_RESAMPLE_REPLICATE_OML 0x8986 |
#define | GL_RESAMPLE_ZERO_FILL_OML 0x8987 |
#define | GL_RESAMPLE_AVERAGE_OML 0x8988 |
#define | GL_RESAMPLE_DECIMATE_OML 0x8989 |
#define | GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E |
#define | GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F |
#define | GL_BUMP_ROT_MATRIX_ATI 0x8775 |
#define | GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 |
#define | GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 |
#define | GL_BUMP_TEX_UNITS_ATI 0x8778 |
#define | GL_DUDV_ATI 0x8779 |
#define | GL_DU8DV8_ATI 0x877A |
#define | GL_BUMP_ENVMAP_ATI 0x877B |
#define | GL_BUMP_TARGET_ATI 0x877C |
#define | GL_FRAGMENT_SHADER_ATI 0x8920 |
#define | GL_REG_0_ATI 0x8921 |
#define | GL_REG_1_ATI 0x8922 |
#define | GL_REG_2_ATI 0x8923 |
#define | GL_REG_3_ATI 0x8924 |
#define | GL_REG_4_ATI 0x8925 |
#define | GL_REG_5_ATI 0x8926 |
#define | GL_REG_6_ATI 0x8927 |
#define | GL_REG_7_ATI 0x8928 |
#define | GL_REG_8_ATI 0x8929 |
#define | GL_REG_9_ATI 0x892A |
#define | GL_REG_10_ATI 0x892B |
#define | GL_REG_11_ATI 0x892C |
#define | GL_REG_12_ATI 0x892D |
#define | GL_REG_13_ATI 0x892E |
#define | GL_REG_14_ATI 0x892F |
#define | GL_REG_15_ATI 0x8930 |
#define | GL_REG_16_ATI 0x8931 |
#define | GL_REG_17_ATI 0x8932 |
#define | GL_REG_18_ATI 0x8933 |
#define | GL_REG_19_ATI 0x8934 |
#define | GL_REG_20_ATI 0x8935 |
#define | GL_REG_21_ATI 0x8936 |
#define | GL_REG_22_ATI 0x8937 |
#define | GL_REG_23_ATI 0x8938 |
#define | GL_REG_24_ATI 0x8939 |
#define | GL_REG_25_ATI 0x893A |
#define | GL_REG_26_ATI 0x893B |
#define | GL_REG_27_ATI 0x893C |
#define | GL_REG_28_ATI 0x893D |
#define | GL_REG_29_ATI 0x893E |
#define | GL_REG_30_ATI 0x893F |
#define | GL_REG_31_ATI 0x8940 |
#define | GL_CON_0_ATI 0x8941 |
#define | GL_CON_1_ATI 0x8942 |
#define | GL_CON_2_ATI 0x8943 |
#define | GL_CON_3_ATI 0x8944 |
#define | GL_CON_4_ATI 0x8945 |
#define | GL_CON_5_ATI 0x8946 |
#define | GL_CON_6_ATI 0x8947 |
#define | GL_CON_7_ATI 0x8948 |
#define | GL_CON_8_ATI 0x8949 |
#define | GL_CON_9_ATI 0x894A |
#define | GL_CON_10_ATI 0x894B |
#define | GL_CON_11_ATI 0x894C |
#define | GL_CON_12_ATI 0x894D |
#define | GL_CON_13_ATI 0x894E |
#define | GL_CON_14_ATI 0x894F |
#define | GL_CON_15_ATI 0x8950 |
#define | GL_CON_16_ATI 0x8951 |
#define | GL_CON_17_ATI 0x8952 |
#define | GL_CON_18_ATI 0x8953 |
#define | GL_CON_19_ATI 0x8954 |
#define | GL_CON_20_ATI 0x8955 |
#define | GL_CON_21_ATI 0x8956 |
#define | GL_CON_22_ATI 0x8957 |
#define | GL_CON_23_ATI 0x8958 |
#define | GL_CON_24_ATI 0x8959 |
#define | GL_CON_25_ATI 0x895A |
#define | GL_CON_26_ATI 0x895B |
#define | GL_CON_27_ATI 0x895C |
#define | GL_CON_28_ATI 0x895D |
#define | GL_CON_29_ATI 0x895E |
#define | GL_CON_30_ATI 0x895F |
#define | GL_CON_31_ATI 0x8960 |
#define | GL_MOV_ATI 0x8961 |
#define | GL_ADD_ATI 0x8963 |
#define | GL_MUL_ATI 0x8964 |
#define | GL_SUB_ATI 0x8965 |
#define | GL_DOT3_ATI 0x8966 |
#define | GL_DOT4_ATI 0x8967 |
#define | GL_MAD_ATI 0x8968 |
#define | GL_LERP_ATI 0x8969 |
#define | GL_CND_ATI 0x896A |
#define | GL_CND0_ATI 0x896B |
#define | GL_DOT2_ADD_ATI 0x896C |
#define | GL_SECONDARY_INTERPOLATOR_ATI 0x896D |
#define | GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E |
#define | GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F |
#define | GL_NUM_PASSES_ATI 0x8970 |
#define | GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 |
#define | GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 |
#define | GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 |
#define | GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 |
#define | GL_COLOR_ALPHA_PAIRING_ATI 0x8975 |
#define | GL_SWIZZLE_STR_ATI 0x8976 |
#define | GL_SWIZZLE_STQ_ATI 0x8977 |
#define | GL_SWIZZLE_STR_DR_ATI 0x8978 |
#define | GL_SWIZZLE_STQ_DQ_ATI 0x8979 |
#define | GL_SWIZZLE_STRQ_ATI 0x897A |
#define | GL_SWIZZLE_STRQ_DQ_ATI 0x897B |
#define | GL_RED_BIT_ATI 0x00000001 |
#define | GL_GREEN_BIT_ATI 0x00000002 |
#define | GL_BLUE_BIT_ATI 0x00000004 |
#define | GL_2X_BIT_ATI 0x00000001 |
#define | GL_4X_BIT_ATI 0x00000002 |
#define | GL_8X_BIT_ATI 0x00000004 |
#define | GL_HALF_BIT_ATI 0x00000008 |
#define | GL_QUARTER_BIT_ATI 0x00000010 |
#define | GL_EIGHTH_BIT_ATI 0x00000020 |
#define | GL_SATURATE_BIT_ATI 0x00000040 |
#define | GL_COMP_BIT_ATI 0x00000002 |
#define | GL_NEGATE_BIT_ATI 0x00000004 |
#define | GL_BIAS_BIT_ATI 0x00000008 |
#define | GL_PN_TRIANGLES_ATI 0x87F0 |
#define | GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 |
#define | GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 |
#define | GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 |
#define | GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 |
#define | GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 |
#define | GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 |
#define | GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 |
#define | GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 |
#define | GL_STATIC_ATI 0x8760 |
#define | GL_DYNAMIC_ATI 0x8761 |
#define | GL_PRESERVE_ATI 0x8762 |
#define | GL_DISCARD_ATI 0x8763 |
#define | GL_OBJECT_BUFFER_SIZE_ATI 0x8764 |
#define | GL_OBJECT_BUFFER_USAGE_ATI 0x8765 |
#define | GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 |
#define | GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 |
#define | GL_VERTEX_SHADER_EXT 0x8780 |
#define | GL_VERTEX_SHADER_BINDING_EXT 0x8781 |
#define | GL_OP_INDEX_EXT 0x8782 |
#define | GL_OP_NEGATE_EXT 0x8783 |
#define | GL_OP_DOT3_EXT 0x8784 |
#define | GL_OP_DOT4_EXT 0x8785 |
#define | GL_OP_MUL_EXT 0x8786 |
#define | GL_OP_ADD_EXT 0x8787 |
#define | GL_OP_MADD_EXT 0x8788 |
#define | GL_OP_FRAC_EXT 0x8789 |
#define | GL_OP_MAX_EXT 0x878A |
#define | GL_OP_MIN_EXT 0x878B |
#define | GL_OP_SET_GE_EXT 0x878C |
#define | GL_OP_SET_LT_EXT 0x878D |
#define | GL_OP_CLAMP_EXT 0x878E |
#define | GL_OP_FLOOR_EXT 0x878F |
#define | GL_OP_ROUND_EXT 0x8790 |
#define | GL_OP_EXP_BASE_2_EXT 0x8791 |
#define | GL_OP_LOG_BASE_2_EXT 0x8792 |
#define | GL_OP_POWER_EXT 0x8793 |
#define | GL_OP_RECIP_EXT 0x8794 |
#define | GL_OP_RECIP_SQRT_EXT 0x8795 |
#define | GL_OP_SUB_EXT 0x8796 |
#define | GL_OP_CROSS_PRODUCT_EXT 0x8797 |
#define | GL_OP_MULTIPLY_MATRIX_EXT 0x8798 |
#define | GL_OP_MOV_EXT 0x8799 |
#define | GL_OUTPUT_VERTEX_EXT 0x879A |
#define | GL_OUTPUT_COLOR0_EXT 0x879B |
#define | GL_OUTPUT_COLOR1_EXT 0x879C |
#define | GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D |
#define | GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E |
#define | GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F |
#define | GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 |
#define | GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 |
#define | GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 |
#define | GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 |
#define | GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 |
#define | GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 |
#define | GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 |
#define | GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 |
#define | GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 |
#define | GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 |
#define | GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA |
#define | GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB |
#define | GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC |
#define | GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD |
#define | GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE |
#define | GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF |
#define | GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 |
#define | GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 |
#define | GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 |
#define | GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 |
#define | GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 |
#define | GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 |
#define | GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 |
#define | GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 |
#define | GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 |
#define | GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 |
#define | GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA |
#define | GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB |
#define | GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC |
#define | GL_OUTPUT_FOG_EXT 0x87BD |
#define | GL_SCALAR_EXT 0x87BE |
#define | GL_VECTOR_EXT 0x87BF |
#define | GL_MATRIX_EXT 0x87C0 |
#define | GL_VARIANT_EXT 0x87C1 |
#define | GL_INVARIANT_EXT 0x87C2 |
#define | GL_LOCAL_CONSTANT_EXT 0x87C3 |
#define | GL_LOCAL_EXT 0x87C4 |
#define | GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 |
#define | GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 |
#define | GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 |
#define | GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 |
#define | GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 |
#define | GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA |
#define | GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB |
#define | GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC |
#define | GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD |
#define | GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE |
#define | GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF |
#define | GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 |
#define | GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 |
#define | GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 |
#define | GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 |
#define | GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 |
#define | GL_X_EXT 0x87D5 |
#define | GL_Y_EXT 0x87D6 |
#define | GL_Z_EXT 0x87D7 |
#define | GL_W_EXT 0x87D8 |
#define | GL_NEGATIVE_X_EXT 0x87D9 |
#define | GL_NEGATIVE_Y_EXT 0x87DA |
#define | GL_NEGATIVE_Z_EXT 0x87DB |
#define | GL_NEGATIVE_W_EXT 0x87DC |
#define | GL_ZERO_EXT 0x87DD |
#define | GL_ONE_EXT 0x87DE |
#define | GL_NEGATIVE_ONE_EXT 0x87DF |
#define | GL_NORMALIZED_RANGE_EXT 0x87E0 |
#define | GL_FULL_RANGE_EXT 0x87E1 |
#define | GL_CURRENT_VERTEX_EXT 0x87E2 |
#define | GL_MVP_MATRIX_EXT 0x87E3 |
#define | GL_VARIANT_VALUE_EXT 0x87E4 |
#define | GL_VARIANT_DATATYPE_EXT 0x87E5 |
#define | GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 |
#define | GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 |
#define | GL_VARIANT_ARRAY_EXT 0x87E8 |
#define | GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 |
#define | GL_INVARIANT_VALUE_EXT 0x87EA |
#define | GL_INVARIANT_DATATYPE_EXT 0x87EB |
#define | GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC |
#define | GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED |
#define | GL_MAX_VERTEX_STREAMS_ATI 0x876B |
#define | GL_VERTEX_STREAM0_ATI 0x876C |
#define | GL_VERTEX_STREAM1_ATI 0x876D |
#define | GL_VERTEX_STREAM2_ATI 0x876E |
#define | GL_VERTEX_STREAM3_ATI 0x876F |
#define | GL_VERTEX_STREAM4_ATI 0x8770 |
#define | GL_VERTEX_STREAM5_ATI 0x8771 |
#define | GL_VERTEX_STREAM6_ATI 0x8772 |
#define | GL_VERTEX_STREAM7_ATI 0x8773 |
#define | GL_VERTEX_SOURCE_ATI 0x8774 |
#define | GL_ELEMENT_ARRAY_ATI 0x8768 |
#define | GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 |
#define | GL_ELEMENT_ARRAY_POINTER_ATI 0x876A |
#define | GL_QUAD_MESH_SUN 0x8614 |
#define | GL_TRIANGLE_MESH_SUN 0x8615 |
#define | GL_SLICE_ACCUM_SUN 0x85CC |
#define | GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 |
#define | GL_DEPTH_CLAMP_NV 0x864F |
#define | GL_PIXEL_COUNTER_BITS_NV 0x8864 |
#define | GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 |
#define | GL_PIXEL_COUNT_NV 0x8866 |
#define | GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 |
#define | GL_POINT_SPRITE_NV 0x8861 |
#define | GL_COORD_REPLACE_NV 0x8862 |
#define | GL_POINT_SPRITE_R_MODE_NV 0x8863 |
#define | GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 |
#define | GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 |
#define | GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 |
#define | GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 |
#define | GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 |
#define | GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 |
#define | GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 |
#define | GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 |
#define | GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 |
#define | GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 |
#define | GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A |
#define | GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B |
#define | GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C |
#define | GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D |
#define | GL_HILO8_NV 0x885E |
#define | GL_SIGNED_HILO8_NV 0x885F |
#define | GL_FORCE_BLUE_TO_ONE_NV 0x8860 |
#define | GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 |
#define | GL_ACTIVE_STENCIL_FACE_EXT 0x8911 |
#define | GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 |
#define | GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 |
#define | GL_ELEMENT_ARRAY_APPLE 0x8768 |
#define | GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 |
#define | GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A |
#define | GL_DRAW_PIXELS_APPLE 0x8A0A |
#define | GL_FENCE_APPLE 0x8A0B |
#define | GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 |
#define | GL_VERTEX_ARRAY_RANGE_APPLE 0x851D |
#define | GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E |
#define | GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F |
#define | GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 |
#define | GL_STORAGE_CACHED_APPLE 0x85BE |
#define | GL_STORAGE_SHARED_APPLE 0x85BF |
#define | GL_YCBCR_422_APPLE 0x85B9 |
#define | GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA |
#define | GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB |
#define | GL_RGB_S3TC 0x83A0 |
#define | GL_RGB4_S3TC 0x83A1 |
#define | GL_RGBA_S3TC 0x83A2 |
#define | GL_RGBA4_S3TC 0x83A3 |
#define | GL_MAX_DRAW_BUFFERS_ATI 0x8824 |
#define | GL_DRAW_BUFFER0_ATI 0x8825 |
#define | GL_DRAW_BUFFER1_ATI 0x8826 |
#define | GL_DRAW_BUFFER2_ATI 0x8827 |
#define | GL_DRAW_BUFFER3_ATI 0x8828 |
#define | GL_DRAW_BUFFER4_ATI 0x8829 |
#define | GL_DRAW_BUFFER5_ATI 0x882A |
#define | GL_DRAW_BUFFER6_ATI 0x882B |
#define | GL_DRAW_BUFFER7_ATI 0x882C |
#define | GL_DRAW_BUFFER8_ATI 0x882D |
#define | GL_DRAW_BUFFER9_ATI 0x882E |
#define | GL_DRAW_BUFFER10_ATI 0x882F |
#define | GL_DRAW_BUFFER11_ATI 0x8830 |
#define | GL_DRAW_BUFFER12_ATI 0x8831 |
#define | GL_DRAW_BUFFER13_ATI 0x8832 |
#define | GL_DRAW_BUFFER14_ATI 0x8833 |
#define | GL_DRAW_BUFFER15_ATI 0x8834 |
#define | GL_TYPE_RGBA_FLOAT_ATI 0x8820 |
#define | GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 |
#define | GL_MODULATE_ADD_ATI 0x8744 |
#define | GL_MODULATE_SIGNED_ADD_ATI 0x8745 |
#define | GL_MODULATE_SUBTRACT_ATI 0x8746 |
#define | GL_RGBA_FLOAT32_ATI 0x8814 |
#define | GL_RGB_FLOAT32_ATI 0x8815 |
#define | GL_ALPHA_FLOAT32_ATI 0x8816 |
#define | GL_INTENSITY_FLOAT32_ATI 0x8817 |
#define | GL_LUMINANCE_FLOAT32_ATI 0x8818 |
#define | GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 |
#define | GL_RGBA_FLOAT16_ATI 0x881A |
#define | GL_RGB_FLOAT16_ATI 0x881B |
#define | GL_ALPHA_FLOAT16_ATI 0x881C |
#define | GL_INTENSITY_FLOAT16_ATI 0x881D |
#define | GL_LUMINANCE_FLOAT16_ATI 0x881E |
#define | GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F |
#define | GL_FLOAT_R_NV 0x8880 |
#define | GL_FLOAT_RG_NV 0x8881 |
#define | GL_FLOAT_RGB_NV 0x8882 |
#define | GL_FLOAT_RGBA_NV 0x8883 |
#define | GL_FLOAT_R16_NV 0x8884 |
#define | GL_FLOAT_R32_NV 0x8885 |
#define | GL_FLOAT_RG16_NV 0x8886 |
#define | GL_FLOAT_RG32_NV 0x8887 |
#define | GL_FLOAT_RGB16_NV 0x8888 |
#define | GL_FLOAT_RGB32_NV 0x8889 |
#define | GL_FLOAT_RGBA16_NV 0x888A |
#define | GL_FLOAT_RGBA32_NV 0x888B |
#define | GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C |
#define | GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D |
#define | GL_FLOAT_RGBA_MODE_NV 0x888E |
#define | GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 |
#define | GL_FRAGMENT_PROGRAM_NV 0x8870 |
#define | GL_MAX_TEXTURE_COORDS_NV 0x8871 |
#define | GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 |
#define | GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 |
#define | GL_PROGRAM_ERROR_STRING_NV 0x8874 |
#define | GL_HALF_FLOAT_NV 0x140B |
#define | GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 |
#define | GL_READ_PIXEL_DATA_RANGE_NV 0x8879 |
#define | GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A |
#define | GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B |
#define | GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C |
#define | GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D |
#define | GL_PRIMITIVE_RESTART_NV 0x8558 |
#define | GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 |
#define | GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F |
#define | GL_STENCIL_BACK_FUNC_ATI 0x8800 |
#define | GL_STENCIL_BACK_FAIL_ATI 0x8801 |
#define | GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 |
#define | GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 |
#define | GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A |
#define | GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B |
#define | GL_DEPTH_BOUNDS_TEST_EXT 0x8890 |
#define | GL_DEPTH_BOUNDS_EXT 0x8891 |
#define | GL_MIRROR_CLAMP_EXT 0x8742 |
#define | GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 |
#define | GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 |
#define | GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION |
#define | GL_BLEND_EQUATION_ALPHA_EXT 0x883D |
#define | GL_PACK_INVERT_MESA 0x8758 |
#define | GL_UNSIGNED_SHORT_8_8_MESA 0x85BA |
#define | GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB |
#define | GL_YCBCR_MESA 0x8757 |
#define | GL_PIXEL_PACK_BUFFER_EXT 0x88EB |
#define | GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC |
#define | GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED |
#define | GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF |
#define | GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 |
#define | GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 |
#define | GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 |
#define | GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 |
#define | GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 |
#define | GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 |
#define | GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 |
#define | GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 |
#define | GL_RENDERBUFFER_BINDING_EXT 0x8CA7 |
#define | GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 |
#define | GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 |
#define | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 |
#define | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 |
#define | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 |
#define | GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 |
#define | GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 |
#define | GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 |
#define | GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 |
#define | GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 |
#define | GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA |
#define | GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB |
#define | GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC |
#define | GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD |
#define | GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF |
#define | GL_COLOR_ATTACHMENT0_EXT 0x8CE0 |
#define | GL_COLOR_ATTACHMENT1_EXT 0x8CE1 |
#define | GL_COLOR_ATTACHMENT2_EXT 0x8CE2 |
#define | GL_COLOR_ATTACHMENT3_EXT 0x8CE3 |
#define | GL_COLOR_ATTACHMENT4_EXT 0x8CE4 |
#define | GL_COLOR_ATTACHMENT5_EXT 0x8CE5 |
#define | GL_COLOR_ATTACHMENT6_EXT 0x8CE6 |
#define | GL_COLOR_ATTACHMENT7_EXT 0x8CE7 |
#define | GL_COLOR_ATTACHMENT8_EXT 0x8CE8 |
#define | GL_COLOR_ATTACHMENT9_EXT 0x8CE9 |
#define | GL_COLOR_ATTACHMENT10_EXT 0x8CEA |
#define | GL_COLOR_ATTACHMENT11_EXT 0x8CEB |
#define | GL_COLOR_ATTACHMENT12_EXT 0x8CEC |
#define | GL_COLOR_ATTACHMENT13_EXT 0x8CED |
#define | GL_COLOR_ATTACHMENT14_EXT 0x8CEE |
#define | GL_COLOR_ATTACHMENT15_EXT 0x8CEF |
#define | GL_DEPTH_ATTACHMENT_EXT 0x8D00 |
#define | GL_STENCIL_ATTACHMENT_EXT 0x8D20 |
#define | GL_FRAMEBUFFER_EXT 0x8D40 |
#define | GL_RENDERBUFFER_EXT 0x8D41 |
#define | GL_RENDERBUFFER_WIDTH_EXT 0x8D42 |
#define | GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 |
#define | GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 |
#define | GL_STENCIL_INDEX1_EXT 0x8D46 |
#define | GL_STENCIL_INDEX4_EXT 0x8D47 |
#define | GL_STENCIL_INDEX8_EXT 0x8D48 |
#define | GL_STENCIL_INDEX16_EXT 0x8D49 |
#define | GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 |
#define | GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 |
#define | GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 |
#define | GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 |
#define | GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 |
#define | GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 |
#define | GL_VERSION_1_2 1 |
#define | GL_VERSION_1_3 1 |
#define | GL_VERSION_1_4 1 |
#define | GL_VERSION_1_5 1 |
#define | GL_VERSION_2_0 1 |
#define | GL_ARB_multitexture 1 |
#define | GL_ARB_transpose_matrix 1 |
#define | GL_ARB_multisample 1 |
#define | GL_ARB_texture_env_add 1 |
#define | GL_ARB_texture_cube_map 1 |
#define | GL_ARB_texture_compression 1 |
#define | GL_ARB_texture_border_clamp 1 |
#define | GL_ARB_point_parameters 1 |
#define | GL_ARB_vertex_blend 1 |
#define | GL_ARB_matrix_palette 1 |
#define | GL_ARB_texture_env_combine 1 |
#define | GL_ARB_texture_env_crossbar 1 |
#define | GL_ARB_texture_env_dot3 1 |
#define | GL_ARB_texture_mirrored_repeat 1 |
#define | GL_ARB_depth_texture 1 |
#define | GL_ARB_shadow 1 |
#define | GL_ARB_shadow_ambient 1 |
#define | GL_ARB_window_pos 1 |
#define | GL_ARB_vertex_program 1 |
#define | GL_ARB_fragment_program 1 |
#define | GL_ARB_vertex_buffer_object 1 |
#define | GL_ARB_occlusion_query 1 |
#define | GL_ARB_shader_objects 1 |
#define | GL_ARB_vertex_shader 1 |
#define | GL_ARB_fragment_shader 1 |
#define | GL_ARB_shading_language_100 1 |
#define | GL_ARB_texture_non_power_of_two 1 |
#define | GL_ARB_point_sprite 1 |
#define | GL_ARB_fragment_program_shadow 1 |
#define | GL_ARB_draw_buffers 1 |
#define | GL_ARB_texture_rectangle 1 |
#define | GL_ARB_color_buffer_float 1 |
#define | GL_ARB_half_float_pixel 1 |
#define | GL_ARB_texture_float 1 |
#define | GL_ARB_pixel_buffer_object 1 |
#define | GL_EXT_abgr 1 |
#define | GL_EXT_blend_color 1 |
#define | GL_EXT_polygon_offset 1 |
#define | GL_EXT_texture 1 |
#define | GL_EXT_texture3D 1 |
#define | GL_SGIS_texture_filter4 1 |
#define | GL_EXT_subtexture 1 |
#define | GL_EXT_copy_texture 1 |
#define | GL_EXT_histogram 1 |
#define | GL_EXT_convolution 1 |
#define | GL_EXT_color_matrix 1 |
#define | GL_SGI_color_table 1 |
#define | GL_SGIX_pixel_texture 1 |
#define | GL_SGIS_pixel_texture 1 |
#define | GL_SGIS_texture4D 1 |
#define | GL_SGI_texture_color_table 1 |
#define | GL_EXT_cmyka 1 |
#define | GL_EXT_texture_object 1 |
#define | GL_SGIS_detail_texture 1 |
#define | GL_SGIS_sharpen_texture 1 |
#define | GL_EXT_packed_pixels 1 |
#define | GL_SGIS_texture_lod 1 |
#define | GL_SGIS_multisample 1 |
#define | GL_EXT_rescale_normal 1 |
#define | GL_EXT_vertex_array 1 |
#define | GL_EXT_misc_attribute 1 |
#define | GL_SGIS_generate_mipmap 1 |
#define | GL_SGIX_clipmap 1 |
#define | GL_SGIX_shadow 1 |
#define | GL_SGIS_texture_edge_clamp 1 |
#define | GL_SGIS_texture_border_clamp 1 |
#define | GL_EXT_blend_minmax 1 |
#define | GL_EXT_blend_subtract 1 |
#define | GL_EXT_blend_logic_op 1 |
#define | GL_SGIX_interlace 1 |
#define | GL_SGIX_pixel_tiles 1 |
#define | GL_SGIX_texture_select 1 |
#define | GL_SGIX_sprite 1 |
#define | GL_SGIX_texture_multi_buffer 1 |
#define | GL_EXT_point_parameters 1 |
#define | GL_SGIS_point_parameters 1 |
#define | GL_SGIX_instruments 1 |
#define | GL_SGIX_texture_scale_bias 1 |
#define | GL_SGIX_framezoom 1 |
#define | GL_SGIX_tag_sample_buffer 1 |
#define | GL_SGIX_polynomial_ffd 1 |
#define | GL_SGIX_reference_plane 1 |
#define | GL_SGIX_flush_raster 1 |
#define | GL_SGIX_depth_texture 1 |
#define | GL_SGIS_fog_function 1 |
#define | GL_SGIX_fog_offset 1 |
#define | GL_HP_image_transform 1 |
#define | GL_HP_convolution_border_modes 1 |
#define | GL_SGIX_texture_add_env 1 |
#define | GL_EXT_color_subtable 1 |
#define | GL_PGI_vertex_hints 1 |
#define | GL_PGI_misc_hints 1 |
#define | GL_EXT_paletted_texture 1 |
#define | GL_EXT_clip_volume_hint 1 |
#define | GL_SGIX_list_priority 1 |
#define | GL_SGIX_ir_instrument1 1 |
#define | GL_SGIX_calligraphic_fragment 1 |
#define | GL_SGIX_texture_lod_bias 1 |
#define | GL_SGIX_shadow_ambient 1 |
#define | GL_EXT_index_texture 1 |
#define | GL_EXT_index_material 1 |
#define | GL_EXT_index_func 1 |
#define | GL_EXT_index_array_formats 1 |
#define | GL_EXT_compiled_vertex_array 1 |
#define | GL_EXT_cull_vertex 1 |
#define | GL_SGIX_ycrcb 1 |
#define | GL_SGIX_fragment_lighting 1 |
#define | GL_IBM_rasterpos_clip 1 |
#define | GL_HP_texture_lighting 1 |
#define | GL_EXT_draw_range_elements 1 |
#define | GL_WIN_phong_shading 1 |
#define | GL_WIN_specular_fog 1 |
#define | GL_EXT_light_texture 1 |
#define | GL_SGIX_blend_alpha_minmax 1 |
#define | GL_EXT_bgra 1 |
#define | GL_SGIX_async 1 |
#define | GL_SGIX_async_pixel 1 |
#define | GL_SGIX_async_histogram 1 |
#define | GL_INTEL_parallel_arrays 1 |
#define | GL_HP_occlusion_test 1 |
#define | GL_EXT_pixel_transform 1 |
#define | GL_EXT_pixel_transform_color_table 1 |
#define | GL_EXT_shared_texture_palette 1 |
#define | GL_EXT_separate_specular_color 1 |
#define | GL_EXT_secondary_color 1 |
#define | GL_EXT_texture_perturb_normal 1 |
#define | GL_EXT_multi_draw_arrays 1 |
#define | GL_EXT_fog_coord 1 |
#define | GL_REND_screen_coordinates 1 |
#define | GL_EXT_coordinate_frame 1 |
#define | GL_EXT_texture_env_combine 1 |
#define | GL_APPLE_specular_vector 1 |
#define | GL_APPLE_transform_hint 1 |
#define | GL_SGIX_fog_scale 1 |
#define | GL_SUNX_constant_data 1 |
#define | GL_SUN_global_alpha 1 |
#define | GL_SUN_triangle_list 1 |
#define | GL_SUN_vertex 1 |
#define | GL_EXT_blend_func_separate 1 |
#define | GL_INGR_blend_func_separate 1 |
#define | GL_INGR_color_clamp 1 |
#define | GL_INGR_interlace_read 1 |
#define | GL_EXT_stencil_wrap 1 |
#define | GL_EXT_422_pixels 1 |
#define | GL_NV_texgen_reflection 1 |
#define | GL_SUN_convolution_border_modes 1 |
#define | GL_EXT_texture_env_add 1 |
#define | GL_EXT_texture_lod_bias 1 |
#define | GL_EXT_texture_filter_anisotropic 1 |
#define | GL_EXT_vertex_weighting 1 |
#define | GL_NV_light_max_exponent 1 |
#define | GL_NV_vertex_array_range 1 |
#define | GL_NV_register_combiners 1 |
#define | GL_NV_fog_distance 1 |
#define | GL_NV_texgen_emboss 1 |
#define | GL_NV_blend_square 1 |
#define | GL_NV_texture_env_combine4 1 |
#define | GL_MESA_resize_buffers 1 |
#define | GL_MESA_window_pos 1 |
#define | GL_IBM_cull_vertex 1 |
#define | GL_IBM_multimode_draw_arrays 1 |
#define | GL_IBM_vertex_array_lists 1 |
#define | GL_SGIX_subsample 1 |
#define | GL_SGIX_ycrcba 1 |
#define | GL_SGIX_ycrcb_subsample 1 |
#define | GL_SGIX_depth_pass_instrument 1 |
#define | GL_3DFX_texture_compression_FXT1 1 |
#define | GL_3DFX_multisample 1 |
#define | GL_3DFX_tbuffer 1 |
#define | GL_EXT_multisample 1 |
#define | GL_SGIX_vertex_preclip 1 |
#define | GL_SGIX_convolution_accuracy 1 |
#define | GL_SGIX_resample 1 |
#define | GL_SGIS_point_line_texgen 1 |
#define | GL_SGIS_texture_color_mask 1 |
#define | GL_SGIX_igloo_interface 1 |
#define | GL_EXT_texture_env_dot3 1 |
#define | GL_ATI_texture_mirror_once 1 |
#define | GL_NV_fence 1 |
#define | GL_NV_evaluators 1 |
#define | GL_NV_packed_depth_stencil 1 |
#define | GL_NV_register_combiners2 1 |
#define | GL_NV_texture_compression_vtc 1 |
#define | GL_NV_texture_rectangle 1 |
#define | GL_NV_texture_shader 1 |
#define | GL_NV_texture_shader2 1 |
#define | GL_NV_vertex_array_range2 1 |
#define | GL_NV_vertex_program 1 |
#define | GL_SGIX_texture_coordinate_clamp 1 |
#define | GL_SGIX_scalebias_hint 1 |
#define | GL_OML_interlace 1 |
#define | GL_OML_subsample 1 |
#define | GL_OML_resample 1 |
#define | GL_NV_copy_depth_to_color 1 |
#define | GL_ATI_envmap_bumpmap 1 |
#define | GL_ATI_fragment_shader 1 |
#define | GL_ATI_pn_triangles 1 |
#define | GL_ATI_vertex_array_object 1 |
#define | GL_EXT_vertex_shader 1 |
#define | GL_ATI_vertex_streams 1 |
#define | GL_ATI_element_array 1 |
#define | GL_SUN_mesh_array 1 |
#define | GL_SUN_slice_accum 1 |
#define | GL_NV_multisample_filter_hint 1 |
#define | GL_NV_depth_clamp 1 |
#define | GL_NV_occlusion_query 1 |
#define | GL_NV_point_sprite 1 |
#define | GL_NV_texture_shader3 1 |
#define | GL_NV_vertex_program1_1 1 |
#define | GL_EXT_shadow_funcs 1 |
#define | GL_EXT_stencil_two_side 1 |
#define | GL_ATI_text_fragment_shader 1 |
#define | GL_APPLE_client_storage 1 |
#define | GL_APPLE_element_array 1 |
#define | GL_APPLE_fence 1 |
#define | GL_APPLE_vertex_array_object 1 |
#define | GL_APPLE_vertex_array_range 1 |
#define | GL_APPLE_ycbcr_422 1 |
#define | GL_S3_s3tc 1 |
#define | GL_ATI_draw_buffers 1 |
#define | GL_ATI_pixel_format_float 1 |
#define | GL_ATI_texture_env_combine3 1 |
#define | GL_ATI_texture_float 1 |
#define | GL_NV_float_buffer 1 |
#define | GL_NV_fragment_program 1 |
#define | GL_NV_half_float 1 |
#define | GL_NV_pixel_data_range 1 |
#define | GL_NV_primitive_restart 1 |
#define | GL_NV_texture_expand_normal 1 |
#define | GL_NV_vertex_program2 1 |
#define | GL_ATI_map_object_buffer 1 |
#define | GL_ATI_separate_stencil 1 |
#define | GL_ATI_vertex_attrib_array_object 1 |
#define | GL_OES_read_format 1 |
#define | GL_EXT_depth_bounds_test 1 |
#define | GL_EXT_texture_mirror_clamp 1 |
#define | GL_EXT_blend_equation_separate 1 |
#define | GL_MESA_pack_invert 1 |
#define | GL_MESA_ycbcr_texture 1 |
#define | GL_EXT_pixel_buffer_object 1 |
#define | GL_NV_fragment_program_option 1 |
#define | GL_NV_fragment_program2 1 |
#define | GL_NV_vertex_program2_option 1 |
#define | GL_NV_vertex_program3 1 |
#define | GL_EXT_framebuffer_object 1 |
#define | GL_GREMEDY_string_marker 1 |
typedef char | GLchar |
typedef ptrdiff_t | GLintptr |
typedef ptrdiff_t | GLsizeiptr |
typedef ptrdiff_t | GLintptrARB |
typedef ptrdiff_t | GLsizeiptrARB |
typedef char | GLcharARB |
typedef unsigned int | GLhandleARB |
typedef unsigned short | GLhalfARB |
typedef unsigned short | GLhalfNV |
typedef GLclampf | green |
typedef GLclampf GLclampf | blue |
typedef GLclampf GLclampf GLclampf | alpha |
typedef GLuint | start |
typedef GLuint GLuint | end |
typedef GLuint GLuint GLsizei | count |
typedef GLuint GLuint GLsizei
GLenum | type |
typedef GLuint GLuint GLsizei
GLenum const GLvoid * | indices |
typedef GLenum | internalformat |
typedef GLenum GLsizei | width |
typedef GLenum GLsizei GLenum | format |
typedef GLenum GLsizei GLenum
GLenum const GLvoid * | table |
typedef GLenum | pname |
typedef GLenum const GLfloat * | params |
typedef GLenum GLint | x |
typedef GLenum GLint GLint | y |
typedef GLsizei GLsizei GLenum
GLenum const GLvoid * | data |
typedef GLenum GLsizei GLenum
GLenum const GLvoid * | image |
typedef GLenum GLsizei GLsizei | height |
typedef GLenum GLenum GLvoid * | row |
typedef GLenum GLenum GLvoid
GLvoid * | column |
typedef GLenum GLenum GLvoid
GLvoid GLvoid * | span |
typedef GLboolean | reset |
typedef GLboolean GLenum
GLenum GLvoid * | values |
typedef GLsizei GLenum GLboolean | sink |
typedef GLint | level |
typedef GLint GLint GLsizei
GLsizei GLsizei | depth |
typedef GLint GLint GLsizei
GLsizei GLsizei GLint | border |
typedef GLint GLint GLsizei
GLsizei GLsizei GLint GLenum
GLenum const GLvoid * | pixels |
typedef GLint GLint | xoffset |
typedef GLint GLint GLint | yoffset |
typedef GLint GLint GLint GLint | zoffset |
typedef GLdouble | s |
typedef const GLdouble * | v |
typedef GLdouble GLdouble | t |
typedef GLdouble GLdouble GLdouble | r |
typedef GLdouble GLdouble
GLdouble GLdouble | q |
typedef GLboolean | invert |
typedef GLint GLenum GLsizei
GLsizei GLsizei GLint GLsizei | imageSize |
typedef GLint GLvoid * | img |
typedef GLenum | dfactorRGB |
typedef GLenum GLenum | sfactorAlpha |
typedef GLenum GLenum GLenum | dfactorAlpha |
typedef GLsizei | stride |
typedef GLsizei const GLvoid * | pointer |
typedef GLint * | first |
typedef GLint GLsizei GLsizei | primcount |
typedef GLfloat | param |
typedef GLdouble GLdouble | z |
typedef GLuint * | ids |
typedef GLuint | id |
typedef GLuint | buffer |
typedef const GLuint * | buffers |
typedef GLsizeiptr | size |
typedef GLsizeiptr const
GLvoid GLenum | usage |
typedef GLintptr | offset |
typedef GLvoid *APIENTRYP | PFNGLMAPBUFFERPROC (GLenum target, GLenum access) |
typedef GLenum | modeAlpha |
typedef const GLenum * | bufs |
typedef GLenum | sfail |
typedef GLenum GLenum | dpfail |
typedef GLenum GLenum GLenum | dppass |
typedef GLenum | backfunc |
typedef GLenum GLint | ref |
typedef GLenum GLint GLuint | mask |
typedef GLuint | shader |
typedef GLuint | index |
typedef GLuint const GLchar * | name |
typedef GLuint GLsizei | bufSize |
typedef GLuint GLsizei GLsizei * | length |
typedef GLsizei | maxCount |
typedef GLsizei GLsizei GLuint * | obj |
typedef GLsizei GLsizei GLchar * | infoLog |
typedef GLsizei GLsizei GLchar * | source |
typedef GLint | location |
typedef GLsizei const GLchar ** | string |
typedef GLfloat | v0 |
typedef GLfloat GLfloat | v1 |
typedef GLfloat GLfloat GLfloat | v2 |
typedef GLfloat GLfloat
GLfloat GLfloat | v3 |
typedef GLsizei const GLfloat * | value |
typedef GLsizei GLboolean | transpose |
typedef GLubyte GLubyte
GLubyte GLubyte | w |
typedef GLint GLenum GLboolean | normalized |
typedef const GLbyte * | weights |
typedef GLenum GLsizei | len |
typedef GLuint | program |
typedef const GLuint * | programs |
typedef GLvoid *APIENTRYP | PFNGLMAPBUFFERARBPROC (GLenum target, GLenum access) |
typedef GLhandleARB | attachedObj |
typedef GLsizei | maxLength |
typedef GLenum | clamp |
typedef GLfloat | bias |
typedef GLenum | filter |
typedef GLenum GLsizei | n |
typedef GLint GLenum GLsizei
GLsizei GLsizei GLsizei | size4d |
typedef GLint GLint GLint
GLint GLint | woffset |
typedef const GLuint * | textures |
typedef const GLuint GLboolean * | residences |
typedef GLuint | texture |
typedef const GLuint const
GLclampf * | priorities |
typedef GLsizei const GLfloat * | points |
typedef GLdouble | u1 |
typedef GLdouble GLdouble | u2 |
typedef GLdouble GLdouble GLint | ustride |
typedef GLdouble GLdouble
GLint GLint | uorder |
typedef GLdouble GLdouble
GLint GLint GLdouble GLdouble
GLint | vstride |
typedef GLdouble GLdouble
GLint GLint GLdouble GLdouble
GLint GLint | vorder |
typedef GLdouble GLdouble
GLint GLint GLdouble GLdouble
GLint GLint GLdouble | w1 |
typedef GLdouble GLdouble
GLint GLint GLdouble GLdouble
GLint GLint GLdouble GLdouble | w2 |
typedef GLdouble GLdouble
GLint GLint GLdouble GLdouble
GLint GLint GLdouble GLdouble
GLint | wstride |
typedef GLdouble GLdouble
GLint GLint GLdouble GLdouble
GLint GLint GLdouble GLdouble
GLint GLint | worder |
typedef GLint | mode |
typedef GLenum | internalFormat |
typedef GLsizei | range |
typedef GLbyte | ty |
typedef GLbyte GLbyte | tz |
typedef GLbyte | by |
typedef GLbyte GLbyte | bz |
typedef GLubyte | g |
typedef GLubyte GLubyte | b |
typedef GLubyte GLubyte GLubyte | a |
typedef GLfloat | ny |
typedef GLfloat GLfloat | nz |
typedef GLfloat GLfloat
GLfloat GLfloat | nx |
typedef GLfloat GLfloat | p |
typedef const GLubyte * | c |
typedef const GLfloat * | tc |
typedef GLenum | portion |
typedef GLenum GLenum | variable |
typedef GLenum GLenum GLenum | input |
typedef GLenum GLenum GLenum GLenum | mapping |
typedef GLenum GLenum GLenum
GLenum GLenum | componentUsage |
typedef GLenum GLenum | abOutput |
typedef GLenum GLenum GLenum | cdOutput |
typedef GLenum GLenum GLenum GLenum | sumOutput |
typedef GLenum GLenum GLenum
GLenum GLenum | scale |
typedef GLenum GLenum GLenum
GLenum GLenum GLenum GLboolean | abDotProduct |
typedef GLenum GLenum GLenum
GLenum GLenum GLenum GLboolean
GLboolean | cdDotProduct |
typedef GLenum GLenum GLenum
GLenum GLenum GLenum GLboolean
GLboolean GLboolean | muxSum |
typedef const GLint const
GLsizei GLsizei GLint | modestride |
typedef GLenum GLint const
GLvoid GLint | ptrstride |
typedef const GLuint * | fences |
typedef GLenum | condition |
typedef GLuint GLenum GLsizei
GLsizei GLint GLint GLboolean | packed |
typedef GLuint | address |
typedef GLuint GLenum | matrix |
typedef GLuint GLenum GLenum | transform |
typedef GLint | fsize |
typedef GLuint | coord |
typedef GLuint GLenum | swizzle |
typedef GLuint | interp |
typedef GLuint | dst |
typedef GLuint GLuint | dstMask |
typedef GLuint GLuint GLuint | dstMod |
typedef GLuint GLuint GLuint GLuint | arg1 |
typedef GLuint GLuint GLuint
GLuint GLuint | arg1Rep |
typedef GLuint GLuint GLuint
GLuint GLuint GLuint | arg1Mod |
typedef GLuint GLuint GLuint
GLuint GLuint GLuint GLuint | arg2 |
typedef GLuint GLuint GLuint
GLuint GLuint GLuint GLuint
GLuint | arg2Rep |
typedef GLuint GLuint GLuint
GLuint GLuint GLuint GLuint
GLuint GLuint | arg2Mod |
typedef GLuint GLuint GLuint
GLuint GLuint GLuint GLuint
GLuint GLuint GLuint | arg3 |
typedef GLuint GLuint GLuint
GLuint GLuint GLuint GLuint
GLuint GLuint GLuint GLuint | arg3Rep |
typedef GLuint GLuint GLuint
GLuint GLuint GLuint GLuint
GLuint GLuint GLuint GLuint
GLuint | arg3Mod |
typedef GLuint GLsizei const
GLvoid GLenum | preserve |
typedef GLuint | res |
typedef GLuint | in |
typedef GLuint GLenum | outX |
typedef GLuint GLenum GLenum | outY |
typedef GLuint GLenum GLenum GLenum | outZ |
typedef GLuint GLenum GLenum
GLenum GLenum | outW |
typedef GLuint | src |
typedef GLuint GLuint | num |
typedef GLenum | storagetype |
typedef GLenum GLenum GLuint | components |
typedef GLenum const GLvoid * | addr |
typedef GLenum | cap |
typedef const GLshort * | coords |
typedef const GLuint * | arrays |
typedef GLvoid *APIENTRYP | PFNGLMAPOBJECTBUFFERATIPROC (GLuint buffer) |
typedef GLclampd | zmax |
typedef GLuint | renderbuffer |
typedef const GLuint * | renderbuffers |
typedef GLuint | framebuffer |
typedef const GLuint * | framebuffers |
typedef GLenum | attachment |
typedef GLenum GLenum | textarget |
typedef GLenum GLenum | renderbuffertarget |
typedef | void (APIENTRYP PFNGLBLENDCOLORPROC)(GLclampf red |
typedef | GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id) |
typedef | GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void) |
typedef | GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program |
typedef | GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC)(GLenum pname) |
typedef | GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target) |