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int Mix_FadeInChannel(int channel, Mix_Chunk *chunk,
int loops, int ms)
Play chunk on channel, or if channel is -1, pick the first free unreserved channel.
The channel volume starts at 0 and fades up to full volume over ms milliseconds of time. The sample may end before the fade-in is complete if it is too short or doesn't have enough loops. The sample will play for loops+1 number of times, unless stopped by halt, or fade out, or setting a new expiration time of less time than it would have originally taken to play the loops, or closing the mixer.
Note: this just calls
Mix_FadeInChannelTimed() with ticks set to -1.
Returns: the channel the sample is played on. On any errors, -1 is returned.
4.3.3 Mix_PlayChannel, 4.3.6 Mix_FadeInChannelTimed, 4.3.15 Mix_FadingChannel, 4.3.11 Mix_FadeOutChannel, 4.4.1 Mix_ReserveChannels