SDL_Rect -- Defines a rectangular area

Structure Definition

typedef struct{
  Sint16 x, y;
  Uint16 w, h;
} SDL_Rect;

Structure Data

x, yPosition of the upper-left corner of the rectangle
w, hThe width and height of the rectangle


A SDL_Rect defines a rectangular area of pixels. It is used by SDL_BlitSurface to define blitting regions and by several other video functions.

See Also

SDL_BlitSurface, SDL_UpdateRect