<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectName>SDL3</ProjectName>
    <ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid>
    <RootNamespace>SDL</RootNamespace>
    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <PreBuildEvent>
      <Command>
      </Command>
    </PreBuildEvent>
    <Midl>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>Win32</TargetEnvironment>
      <TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
    </Midl>
    <ClCompile>
      <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>$(ProjectDir)/../../include;$(ProjectDir)/../../include/build_config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
      <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
      <WarningLevel>Level4</WarningLevel>
      <DebugInformationFormat>OldStyle</DebugInformationFormat>
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <DisableSpecificWarnings>4100;4127;4152;4201</DisableSpecificWarnings>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Midl>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>X64</TargetEnvironment>
      <TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
    </Midl>
    <ClCompile>
      <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>$(ProjectDir)/../../include;$(ProjectDir)/../../include/build_config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
      <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <WarningLevel>Level4</WarningLevel>
      <DebugInformationFormat>OldStyle</DebugInformationFormat>
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <DisableSpecificWarnings>4100;4127;4152;4201</DisableSpecificWarnings>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <PreBuildEvent>
      <Command>
      </Command>
    </PreBuildEvent>
    <Midl>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>Win32</TargetEnvironment>
      <TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
    </Midl>
    <ClCompile>
      <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
      <AdditionalIncludeDirectories>$(ProjectDir)/../../include;$(ProjectDir)/../../include/build_config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
      <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
      <WarningLevel>Level4</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <DisableSpecificWarnings>4100;4127;4152;4201</DisableSpecificWarnings>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Midl>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>X64</TargetEnvironment>
      <TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
    </Midl>
    <ClCompile>
      <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
      <AdditionalIncludeDirectories>$(ProjectDir)/../../include;$(ProjectDir)/../../include/build_config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
      <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <WarningLevel>Level4</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <DisableSpecificWarnings>4100;4127;4152;4201</DisableSpecificWarnings>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
    <ClCompile>
      <TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClInclude Include="..\..\include\SDL3\SDL.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_asyncio.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_audio.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_bits.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_camera.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_copying.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_dialog.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_dlopennote.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_egl.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_endian.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_error.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_events.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_filesystem.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_gamepad.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_gpu.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_init.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_intrin.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_iostream.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_loadso.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_locale.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_log.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_main.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_main_impl.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_messagebox.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_metal.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_misc.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_mouse.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_mutex.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_oldnames.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_opengl.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_opengl_glext.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_opengles.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_opengles2.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2ext.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2platform.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_opengles2_khrplatform.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_pen.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_pixels.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_platform.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_platform_defines.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_power.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_process.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_properties.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_render.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_revision.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_scancode.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_sensor.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_stdinc.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_storage.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_surface.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_system.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_test.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_test_assert.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_test_common.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_test_compare.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_test_crc32.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_test_font.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_test_fuzzer.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_test_harness.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_test_log.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_test_md5.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_test_memory.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_thread.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_time.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_touch.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_tray.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_version.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_video.h" />
    <ClInclude Include="..\..\include\SDL3\SDL_vulkan.h" />
    <ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
    <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
    <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
    <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
    <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
    <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
    <ClInclude Include="..\..\src\audio\SDL_audioqueue.h" />
    <ClInclude Include="..\..\src\audio\SDL_audioresample.h" />
    <ClInclude Include="..\..\src\audio\SDL_wave.h" />
    <ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
    <ClInclude Include="..\..\src\camera\SDL_camera_c.h" />
    <ClInclude Include="..\..\src\camera\SDL_syscamera.h" />
    <ClInclude Include="..\..\src\core\SDL_core_unsupported.h" />
    <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
    <ClInclude Include="..\..\src\core\windows\SDL_gameinput.h" />
    <ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
    <ClInclude Include="..\..\src\core\windows\SDL_immdevice.h" />
    <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
    <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
    <ClInclude Include="..\..\src\cpuinfo\SDL_cpuinfo_c.h" />
    <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_unsupported.h" />
    <ClInclude Include="..\..\src\events\blank_cursor.h" />
    <ClInclude Include="..\..\src\events\default_cursor.h" />
    <ClInclude Include="..\..\src\events\scancodes_windows.h" />
    <ClInclude Include="..\..\src\events\SDL_categories_c.h" />
    <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
    <ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
    <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
    <ClInclude Include="..\..\src\events\SDL_events_c.h" />
    <ClInclude Include="..\..\src\events\SDL_eventwatch_c.h" />
    <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
    <ClInclude Include="..\..\src\events\SDL_keymap_c.h" />
    <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
    <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
    <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
    <ClInclude Include="..\..\src\filesystem\SDL_sysfilesystem.h" />
    <ClInclude Include="..\..\src\gpu\SDL_sysgpu.h" />
    <ClInclude Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan_vkfuncs.h" />
    <ClInclude Include="..\..\src\io\SDL_asyncio_c.h" />
    <ClInclude Include="..\..\src\io\SDL_sysasyncio.h" />
    <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
    <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
    <ClInclude Include="..\..\src\haptic\SDL_hidapihaptic.h" />
    <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
    <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
    <ClInclude Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_c.h" />
    <ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
    <ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
    <ClInclude Include="..\..\src\joystick\controller_type.h" />
    <ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
    <ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
    <ClInclude Include="..\..\src\joystick\hidapi\SDL_report_descriptor.h" />
    <ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h" />
    <ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h" />
    <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
    <ClInclude Include="..\..\src\joystick\SDL_steam_virtual_gamepad.h" />
    <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
    <ClInclude Include="..\..\src\joystick\usb_ids.h" />
    <ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
    <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
    <ClInclude Include="..\..\src\joystick\windows\SDL_rawinputjoystick_c.h" />
    <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
    <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
    <ClInclude Include="..\..\src\libm\math_libm.h" />
    <ClInclude Include="..\..\src\libm\math_private.h" />
    <ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
    <ClInclude Include="..\..\src\main\SDL_main_callbacks.h" />
    <ClInclude Include="..\..\src\misc\SDL_sysurl.h" />
    <ClInclude Include="..\..\src\power\SDL_syspower.h" />
    <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
    <ClInclude Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.h" />
    <ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
    <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
    <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
    <ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
    <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
    <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
    <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
    <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
    <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
    <ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
    <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
    <ClInclude Include="..\..\src\render\software\SDL_draw.h" />
    <ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
    <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
    <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
    <ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
    <ClInclude Include="..\..\src\render\vulkan\SDL_shaders_vulkan.h" />
    <ClInclude Include="..\..\src\SDL_assert_c.h" />
    <ClInclude Include="..\..\src\SDL_error_c.h" />
    <ClCompile Include="..\..\src\core\windows\pch.c">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\..\src\camera\dummy\SDL_camera_dummy.c" />
    <ClCompile Include="..\..\src\camera\mediafoundation\SDL_camera_mediafoundation.c" />
    <ClCompile Include="..\..\src\camera\SDL_camera.c" />
    <ClCompile Include="..\..\src\core\windows\pch_cpp.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
    </ClCompile>
    <ClCompile Include="..\..\src\dialog\SDL_dialog.c" />
    <ClCompile Include="..\..\src\dialog\SDL_dialog_utils.c" />
    <ClCompile Include="..\..\src\filesystem\SDL_filesystem.c" />
    <ClCompile Include="..\..\src\filesystem\windows\SDL_sysfsops.c" />
    <ClCompile Include="..\..\src\io\windows\SDL_asyncio_windows_ioring.c" />
    <ClCompile Include="..\..\src\gpu\SDL_gpu.c" />
    <ClCompile Include="..\..\src\gpu\d3d12\SDL_gpu_d3d12.c" />
    <ClCompile Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan.c" />
    <ClCompile Include="..\..\src\io\generic\SDL_asyncio_generic.c" />
    <ClCompile Include="..\..\src\io\SDL_asyncio.c" />
    <ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
    <ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
    <ClCompile Include="..\..\src\main\SDL_runapp.c" />
    <ClCompile Include="..\..\src\main\windows\SDL_sysmain_runapp.c" />
    <ClCompile Include="..\..\src\render\vulkan\SDL_render_vulkan.c" />
    <ClCompile Include="..\..\src\render\vulkan\SDL_shaders_vulkan.c" />
    <ClCompile Include="..\..\src\SDL_guid.c" />
    <ClInclude Include="..\..\src\SDL_hashtable.h" />
    <ClInclude Include="..\..\src\SDL_hints_c.h" />
    <ClInclude Include="..\..\src\SDL_internal.h" />
    <ClInclude Include="..\..\src\SDL_list.h" />
    <ClInclude Include="..\..\src\SDL_log_c.h" />
    <ClInclude Include="..\..\src\SDL_properties_c.h" />
    <ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
    <ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
    <ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
    <ClInclude Include="..\..\src\sensor\windows\SDL_windowssensor.h" />
    <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
    <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
    <ClInclude Include="..\..\src\thread\generic\SDL_syscond_c.h" />
    <ClInclude Include="..\..\src\thread\windows\SDL_sysmutex_c.h" />
    <ClInclude Include="..\..\src\thread\generic\SDL_sysrwlock_c.h" />
    <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
    <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
    <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
    <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
    <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
    <ClInclude Include="..\..\src\video\khronos\vulkan\vk_icd.h" />
    <ClInclude Include="..\..\src\video\khronos\vulkan\vk_layer.h" />
    <ClInclude Include="..\..\src\video\khronos\vulkan\vk_platform.h" />
    <ClInclude Include="..\..\src\video\khronos\vulkan\vk_sdk_platform.h" />
    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.h" />
    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_android.h" />
    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_beta.h" />
    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_core.h" />
    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_directfb.h" />
    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_fuchsia.h" />
    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_ggp.h" />
    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_ios.h" />
    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_macos.h" />
    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_metal.h" />
    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_vi.h" />
    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_wayland.h" />
    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_win32.h" />
    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xcb.h" />
    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib.h" />
    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib_xrandr.h" />
    <ClInclude Include="..\..\src\video\offscreen\SDL_offscreenevents_c.h" />
    <ClInclude Include="..\..\src\video\offscreen\SDL_offscreenframebuffer_c.h" />
    <ClInclude Include="..\..\src\video\offscreen\SDL_offscreenopengles.h" />
    <ClInclude Include="..\..\src\video\offscreen\SDL_offscreenvideo.h" />
    <ClInclude Include="..\..\src\video\offscreen\SDL_offscreenvulkan.h" />
    <ClInclude Include="..\..\src\video\offscreen\SDL_offscreenwindow.h" />
    <ClInclude Include="..\..\src\video\SDL_blit.h" />
    <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
    <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
    <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
    <ClInclude Include="..\..\src\video\SDL_clipboard_c.h" />
    <ClInclude Include="..\..\src\video\SDL_egl_c.h" />
    <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
    <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
    <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
    <ClInclude Include="..\..\src\video\SDL_rotate.h" />
    <ClInclude Include="..\..\src\video\SDL_stb_c.h" />
    <ClInclude Include="..\..\src\video\SDL_surface_c.h" />
    <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
    <ClInclude Include="..\..\src\video\SDL_video_unsupported.h" />
    <ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
    <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_surface_utils.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsgameinput.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsrawinput.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
    <ClInclude Include="..\..\src\video\windows\wmmsg.h" />
    <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
    <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_common.h" />
    <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_internal.h" />
    <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.h" />
    <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx_func.h" />
    <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.h" />
    <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
    <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std.h" />
    <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std_func.h" />
    <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
    <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
    <ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
    <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
    <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
    <ClCompile Include="..\..\src\audio\SDL_audio.c" />
    <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
    <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
    <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
    <ClCompile Include="..\..\src\audio\SDL_audioqueue.c" />
    <ClCompile Include="..\..\src\audio\SDL_audioresample.c" />
    <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
    <ClCompile Include="..\..\src\audio\SDL_wave.c" />
    <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
    <ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
    <ClCompile Include="..\..\src\core\windows\SDL_gameinput.cpp">
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
    </ClCompile>
    <ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
    <ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
    <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
    <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
    <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
    <ClCompile Include="..\..\src\dialog\windows\SDL_windowsdialog.c" />
    <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\..\src\events\SDL_categories.c" />
    <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
    <ClCompile Include="..\..\src\events\SDL_displayevents.c" />
    <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
    <ClCompile Include="..\..\src\events\SDL_events.c" />
    <ClCompile Include="..\..\src\events\SDL_eventwatch.c" />
    <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
    <ClCompile Include="..\..\src\events\SDL_keymap.c" />
    <ClCompile Include="..\..\src\events\SDL_mouse.c" />
    <ClCompile Include="..\..\src\events\SDL_pen.c" />
    <ClCompile Include="..\..\src\events\SDL_quit.c" />
    <ClCompile Include="..\..\src\events\SDL_touch.c" />
    <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
    <ClCompile Include="..\..\src\io\SDL_iostream.c" />
    <ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
    <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
    <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
    <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
    <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
    <ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic.c" />
    <ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c" />
    <ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
    <ClCompile Include="..\..\src\joystick\controller_type.c" />
    <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
    <ClCompile Include="..\..\src\joystick\gdk\SDL_gameinputjoystick.cpp">
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
    </ClCompile>
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_8bitdo.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_flydigi.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gip.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_sinput.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_hori.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_triton.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch2.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_lg4ff.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_zuiki.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_report_descriptor.c" />
    <ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
    <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
    <ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
    <ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
    <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
    <ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
    <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
    <ClCompile Include="..\..\src\joystick\windows\SDL_windows_gaming_input.c" />
    <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
    <ClCompile Include="..\..\src\libm\s_modf.c" />
    <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
    <ClCompile Include="..\..\src\locale\SDL_locale.c" />
    <ClCompile Include="..\..\src\locale\windows\SDL_syslocale.c" />
    <ClCompile Include="..\..\src\misc\SDL_libusb.c" />
    <ClCompile Include="..\..\src\misc\SDL_url.c" />
    <ClCompile Include="..\..\src\misc\windows\SDL_sysurl.c" />
    <ClCompile Include="..\..\src\power\SDL_power.c" />
    <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
    <ClCompile Include="..\..\src\process\SDL_process.c" />
    <ClCompile Include="..\..\src\process\windows\SDL_windowsprocess.c" />
    <ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
    <ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12.c" />
    <ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.c" />
    <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
    <ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
    <ClCompile Include="..\..\src\render\gpu\SDL_pipeline_gpu.c" />
    <ClCompile Include="..\..\src\render\gpu\SDL_render_gpu.c" />
    <ClCompile Include="..\..\src\render\gpu\SDL_shaders_gpu.c" />
    <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
    <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
    <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
    <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
    <ClCompile Include="..\..\src\render\SDL_render.c" />
    <ClCompile Include="..\..\src\render\SDL_render_unsupported.c" />
    <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
    <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
    <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
    <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
    <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
    <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
    <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
    <ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
    <ClCompile Include="..\..\src\SDL.c" />
    <ClCompile Include="..\..\src\SDL_assert.c" />
    <ClCompile Include="..\..\src\SDL_error.c" />
    <ClCompile Include="..\..\src\SDL_hashtable.c" />
    <ClCompile Include="..\..\src\SDL_hints.c" />
    <ClCompile Include="..\..\src\SDL_list.c" />
    <ClCompile Include="..\..\src\SDL_log.c" />
    <ClCompile Include="..\..\src\SDL_properties.c" />
    <ClCompile Include="..\..\src\SDL_utils.c" />
    <ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
    <ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
    <ClCompile Include="..\..\src\sensor\windows\SDL_windowssensor.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_crc16.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_crc32.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_memcpy.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_memmove.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_memset.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_mslibc.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_murmur3.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_random.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" />
    <ClCompile Include="..\..\src\storage\generic\SDL_genericstorage.c" />
    <ClCompile Include="..\..\src\storage\steam\SDL_steamstorage.c" />
    <ClCompile Include="..\..\src\storage\SDL_storage.c" />
    <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
    <ClCompile Include="..\..\src\thread\generic\SDL_sysrwlock.c" />
    <ClCompile Include="..\..\src\thread\SDL_thread.c" />
    <ClCompile Include="..\..\src\thread\windows\SDL_syscond_cv.c" />
    <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
    <ClCompile Include="..\..\src\thread\windows\SDL_sysrwlock_srw.c" />
    <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
    <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
    <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
    <ClCompile Include="..\..\src\timer\SDL_timer.c" />
    <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
    <ClCompile Include="..\..\src\time\SDL_time.c" />
    <ClCompile Include="..\..\src\time\windows\SDL_systime.c" />
    <ClCompile Include="..\..\src\tray\windows\SDL_tray.c" />
    <ClCompile Include="..\..\src\tray\SDL_tray_utils.c" />
    <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
    <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
    <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
    <ClCompile Include="..\..\src\video\offscreen\SDL_offscreenevents.c" />
    <ClCompile Include="..\..\src\video\offscreen\SDL_offscreenframebuffer.c" />
    <ClCompile Include="..\..\src\video\offscreen\SDL_offscreenopengles.c" />
    <ClCompile Include="..\..\src\video\offscreen\SDL_offscreenvideo.c" />
    <ClCompile Include="..\..\src\video\offscreen\SDL_offscreenvulkan.c" />
    <ClCompile Include="..\..\src\video\offscreen\SDL_offscreenwindow.c" />
    <ClCompile Include="..\..\src\video\SDL_blit.c" />
    <ClCompile Include="..\..\src\video\SDL_blit_0.c" />
    <ClCompile Include="..\..\src\video\SDL_blit_1.c" />
    <ClCompile Include="..\..\src\video\SDL_blit_A.c" />
    <ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
    <ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
    <ClCompile Include="..\..\src\video\SDL_blit_N.c" />
    <ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
    <ClCompile Include="..\..\src\video\SDL_bmp.c" />
    <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
    <ClCompile Include="..\..\src\video\SDL_egl.c" />
    <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
    <ClCompile Include="..\..\src\video\SDL_pixels.c" />
    <ClCompile Include="..\..\src\video\SDL_rect.c" />
    <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
    <ClCompile Include="..\..\src\video\SDL_rotate.c" />
    <ClCompile Include="..\..\src\video\SDL_stb.c" />
    <ClCompile Include="..\..\src\video\SDL_stretch.c" />
    <ClCompile Include="..\..\src\video\SDL_surface.c" />
    <ClCompile Include="..\..\src\video\SDL_video.c" />
    <ClCompile Include="..\..\src\video\SDL_video_unsupported.c" />
    <ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
    <ClCompile Include="..\..\src\video\SDL_yuv.c" />
    <ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
    <ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
    <ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
    <ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
    <ClCompile Include="..\..\src\video\windows\SDL_windowsgameinput.cpp">
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
    </ClCompile>
    <ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
    <ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
    <ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
    <ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />
    <ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
    <ClCompile Include="..\..\src\video\windows\SDL_windowsrawinput.c" />
    <ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
    <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
    <ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
    <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
    <ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.c" />
    <ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.c" />
    <ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_std.c" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="..\..\src\core\windows\version.rc" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>
