/Users/hercules/trunk/SDL/include/SDL_scancode.h File Reference

#include "SDL_stdinc.h"

Go to the source code of this file.

Enumerations

enum  SDL_scancode {
  SDL_SCANCODE_UNKNOWN = 0, SDL_SCANCODE_A = 4, SDL_SCANCODE_B = 5, SDL_SCANCODE_C = 6,
  SDL_SCANCODE_D = 7, SDL_SCANCODE_E = 8, SDL_SCANCODE_F = 9, SDL_SCANCODE_G = 10,
  SDL_SCANCODE_H = 11, SDL_SCANCODE_I = 12, SDL_SCANCODE_J = 13, SDL_SCANCODE_K = 14,
  SDL_SCANCODE_L = 15, SDL_SCANCODE_M = 16, SDL_SCANCODE_N = 17, SDL_SCANCODE_O = 18,
  SDL_SCANCODE_P = 19, SDL_SCANCODE_Q = 20, SDL_SCANCODE_R = 21, SDL_SCANCODE_S = 22,
  SDL_SCANCODE_T = 23, SDL_SCANCODE_U = 24, SDL_SCANCODE_V = 25, SDL_SCANCODE_W = 26,
  SDL_SCANCODE_X = 27, SDL_SCANCODE_Y = 28, SDL_SCANCODE_Z = 29, SDL_SCANCODE_1 = 30,
  SDL_SCANCODE_2 = 31, SDL_SCANCODE_3 = 32, SDL_SCANCODE_4 = 33, SDL_SCANCODE_5 = 34,
  SDL_SCANCODE_6 = 35, SDL_SCANCODE_7 = 36, SDL_SCANCODE_8 = 37, SDL_SCANCODE_9 = 38,
  SDL_SCANCODE_0 = 39, SDL_SCANCODE_RETURN = 40, SDL_SCANCODE_ESCAPE = 41, SDL_SCANCODE_BACKSPACE = 42,
  SDL_SCANCODE_TAB = 43, SDL_SCANCODE_SPACE = 44, SDL_SCANCODE_MINUS = 45, SDL_SCANCODE_EQUALS = 46,
  SDL_SCANCODE_LEFTBRACKET = 47, SDL_SCANCODE_RIGHTBRACKET = 48, SDL_SCANCODE_BACKSLASH = 49, SDL_SCANCODE_NONUSHASH = 50,
  SDL_SCANCODE_SEMICOLON = 51, SDL_SCANCODE_APOSTROPHE = 52, SDL_SCANCODE_GRAVE = 53, SDL_SCANCODE_COMMA = 54,
  SDL_SCANCODE_PERIOD = 55, SDL_SCANCODE_SLASH = 56, SDL_SCANCODE_CAPSLOCK = 57, SDL_SCANCODE_F1 = 58,
  SDL_SCANCODE_F2 = 59, SDL_SCANCODE_F3 = 60, SDL_SCANCODE_F4 = 61, SDL_SCANCODE_F5 = 62,
  SDL_SCANCODE_F6 = 63, SDL_SCANCODE_F7 = 64, SDL_SCANCODE_F8 = 65, SDL_SCANCODE_F9 = 66,
  SDL_SCANCODE_F10 = 67, SDL_SCANCODE_F11 = 68, SDL_SCANCODE_F12 = 69, SDL_SCANCODE_PRINTSCREEN = 70,
  SDL_SCANCODE_SCROLLLOCK = 71, SDL_SCANCODE_PAUSE = 72, SDL_SCANCODE_INSERT = 73, SDL_SCANCODE_HOME = 74,
  SDL_SCANCODE_PAGEUP = 75, SDL_SCANCODE_DELETE = 76, SDL_SCANCODE_END = 77, SDL_SCANCODE_PAGEDOWN = 78,
  SDL_SCANCODE_RIGHT = 79, SDL_SCANCODE_LEFT = 80, SDL_SCANCODE_DOWN = 81, SDL_SCANCODE_UP = 82,
  SDL_SCANCODE_NUMLOCKCLEAR = 83, SDL_SCANCODE_KP_DIVIDE = 84, SDL_SCANCODE_KP_MULTIPLY = 85, SDL_SCANCODE_KP_MINUS = 86,
  SDL_SCANCODE_KP_PLUS = 87, SDL_SCANCODE_KP_ENTER = 88, SDL_SCANCODE_KP_1 = 89, SDL_SCANCODE_KP_2 = 90,
  SDL_SCANCODE_KP_3 = 91, SDL_SCANCODE_KP_4 = 92, SDL_SCANCODE_KP_5 = 93, SDL_SCANCODE_KP_6 = 94,
  SDL_SCANCODE_KP_7 = 95, SDL_SCANCODE_KP_8 = 96, SDL_SCANCODE_KP_9 = 97, SDL_SCANCODE_KP_0 = 98,
  SDL_SCANCODE_KP_PERIOD = 99, SDL_SCANCODE_NONUSBACKSLASH = 100, SDL_SCANCODE_APPLICATION = 101, SDL_SCANCODE_POWER = 102,
  SDL_SCANCODE_KP_EQUALS = 103, SDL_SCANCODE_F13 = 104, SDL_SCANCODE_F14 = 105, SDL_SCANCODE_F15 = 106,
  SDL_SCANCODE_F16 = 107, SDL_SCANCODE_F17 = 108, SDL_SCANCODE_F18 = 109, SDL_SCANCODE_F19 = 110,
  SDL_SCANCODE_F20 = 111, SDL_SCANCODE_F21 = 112, SDL_SCANCODE_F22 = 113, SDL_SCANCODE_F23 = 114,
  SDL_SCANCODE_F24 = 115, SDL_SCANCODE_EXECUTE = 116, SDL_SCANCODE_HELP = 117, SDL_SCANCODE_MENU = 118,
  SDL_SCANCODE_SELECT = 119, SDL_SCANCODE_STOP = 120, SDL_SCANCODE_AGAIN = 121, SDL_SCANCODE_UNDO = 122,
  SDL_SCANCODE_CUT = 123, SDL_SCANCODE_COPY = 124, SDL_SCANCODE_PASTE = 125, SDL_SCANCODE_FIND = 126,
  SDL_SCANCODE_MUTE = 127, SDL_SCANCODE_VOLUMEUP = 128, SDL_SCANCODE_VOLUMEDOWN = 129, SDL_SCANCODE_KP_COMMA = 133,
  SDL_SCANCODE_KP_EQUALSAS400 = 134, SDL_SCANCODE_INTERNATIONAL1 = 135, SDL_SCANCODE_INTERNATIONAL2 = 136, SDL_SCANCODE_INTERNATIONAL3 = 137,
  SDL_SCANCODE_INTERNATIONAL4 = 138, SDL_SCANCODE_INTERNATIONAL5 = 139, SDL_SCANCODE_INTERNATIONAL6 = 140, SDL_SCANCODE_INTERNATIONAL7 = 141,
  SDL_SCANCODE_INTERNATIONAL8 = 142, SDL_SCANCODE_INTERNATIONAL9 = 143, SDL_SCANCODE_LANG1 = 144, SDL_SCANCODE_LANG2 = 145,
  SDL_SCANCODE_LANG3 = 146, SDL_SCANCODE_LANG4 = 147, SDL_SCANCODE_LANG5 = 148, SDL_SCANCODE_LANG6 = 149,
  SDL_SCANCODE_LANG7 = 150, SDL_SCANCODE_LANG8 = 151, SDL_SCANCODE_LANG9 = 152, SDL_SCANCODE_ALTERASE = 153,
  SDL_SCANCODE_SYSREQ = 154, SDL_SCANCODE_CANCEL = 155, SDL_SCANCODE_CLEAR = 156, SDL_SCANCODE_PRIOR = 157,
  SDL_SCANCODE_RETURN2 = 158, SDL_SCANCODE_SEPARATOR = 159, SDL_SCANCODE_OUT = 160, SDL_SCANCODE_OPER = 161,
  SDL_SCANCODE_CLEARAGAIN = 162, SDL_SCANCODE_CRSEL = 163, SDL_SCANCODE_EXSEL = 164, SDL_SCANCODE_KP_00 = 176,
  SDL_SCANCODE_KP_000 = 177, SDL_SCANCODE_THOUSANDSSEPARATOR = 178, SDL_SCANCODE_DECIMALSEPARATOR = 179, SDL_SCANCODE_CURRENCYUNIT = 180,
  SDL_SCANCODE_CURRENCYSUBUNIT = 181, SDL_SCANCODE_KP_LEFTPAREN = 182, SDL_SCANCODE_KP_RIGHTPAREN = 183, SDL_SCANCODE_KP_LEFTBRACE = 184,
  SDL_SCANCODE_KP_RIGHTBRACE = 185, SDL_SCANCODE_KP_TAB = 186, SDL_SCANCODE_KP_BACKSPACE = 187, SDL_SCANCODE_KP_A = 188,
  SDL_SCANCODE_KP_B = 189, SDL_SCANCODE_KP_C = 190, SDL_SCANCODE_KP_D = 191, SDL_SCANCODE_KP_E = 192,
  SDL_SCANCODE_KP_F = 193, SDL_SCANCODE_KP_XOR = 194, SDL_SCANCODE_KP_POWER = 195, SDL_SCANCODE_KP_PERCENT = 196,
  SDL_SCANCODE_KP_LESS = 197, SDL_SCANCODE_KP_GREATER = 198, SDL_SCANCODE_KP_AMPERSAND = 199, SDL_SCANCODE_KP_DBLAMPERSAND = 200,
  SDL_SCANCODE_KP_VERTICALBAR = 201, SDL_SCANCODE_KP_DBLVERTICALBAR = 202, SDL_SCANCODE_KP_COLON = 203, SDL_SCANCODE_KP_HASH = 204,
  SDL_SCANCODE_KP_SPACE = 205, SDL_SCANCODE_KP_AT = 206, SDL_SCANCODE_KP_EXCLAM = 207, SDL_SCANCODE_KP_MEMSTORE = 208,
  SDL_SCANCODE_KP_MEMRECALL = 209, SDL_SCANCODE_KP_MEMCLEAR = 210, SDL_SCANCODE_KP_MEMADD = 211, SDL_SCANCODE_KP_MEMSUBTRACT = 212,
  SDL_SCANCODE_KP_MEMMULTIPLY = 213, SDL_SCANCODE_KP_MEMDIVIDE = 214, SDL_SCANCODE_KP_PLUSMINUS = 215, SDL_SCANCODE_KP_CLEAR = 216,
  SDL_SCANCODE_KP_CLEARENTRY = 217, SDL_SCANCODE_KP_BINARY = 218, SDL_SCANCODE_KP_OCTAL = 219, SDL_SCANCODE_KP_DECIMAL = 220,
  SDL_SCANCODE_KP_HEXADECIMAL = 221, SDL_SCANCODE_LCTRL = 224, SDL_SCANCODE_LSHIFT = 225, SDL_SCANCODE_LALT = 226,
  SDL_SCANCODE_LGUI = 227, SDL_SCANCODE_RCTRL = 228, SDL_SCANCODE_RSHIFT = 229, SDL_SCANCODE_RALT = 230,
  SDL_SCANCODE_RGUI = 231, SDL_SCANCODE_MODE = 257, SDL_SCANCODE_AUDIONEXT = 258, SDL_SCANCODE_AUDIOPREV = 259,
  SDL_SCANCODE_AUDIOSTOP = 260, SDL_SCANCODE_AUDIOPLAY = 261, SDL_SCANCODE_AUDIOMUTE = 262, SDL_SCANCODE_MEDIASELECT = 263,
  SDL_SCANCODE_WWW = 264, SDL_SCANCODE_MAIL = 265, SDL_SCANCODE_CALCULATOR = 266, SDL_SCANCODE_COMPUTER = 267,
  SDL_SCANCODE_AC_SEARCH = 268, SDL_SCANCODE_AC_HOME = 269, SDL_SCANCODE_AC_BACK = 270, SDL_SCANCODE_AC_FORWARD = 271,
  SDL_SCANCODE_AC_STOP = 272, SDL_SCANCODE_AC_REFRESH = 273, SDL_SCANCODE_AC_BOOKMARKS = 274, SDL_SCANCODE_BRIGHTNESSDOWN = 275,
  SDL_SCANCODE_BRIGHTNESSUP = 276, SDL_SCANCODE_DISPLAYSWITCH = 277, SDL_SCANCODE_KBDILLUMTOGGLE = 278, SDL_SCANCODE_KBDILLUMDOWN = 279,
  SDL_SCANCODE_KBDILLUMUP = 280, SDL_SCANCODE_EJECT = 281, SDL_SCANCODE_SLEEP = 282, SDL_NUM_SCANCODES = 512
}
 The SDL keyboard scancode representation. More...


Detailed Description


Enumeration Type Documentation

The SDL keyboard scancode representation.

Values of this type are used to represent keyboard keys, among other places in the key.keysym.scancode field of the SDL_Event structure.

The values in this enumeration are based on the USB usage page standard: http://www.usb.org/developers/devclass_docs/Hut1_12.pdf

Enumerator:
SDL_SCANCODE_BACKSLASH  Located at the lower left of the return key on ISO keyboards and at the right end of the QWERTY row on ANSI keyboards. Produces REVERSE SOLIDUS (backslash) and VERTICAL LINE in a US layout, REVERSE SOLIDUS and VERTICAL LINE in a UK Mac layout, NUMBER SIGN and TILDE in a UK Windows layout, DOLLAR SIGN and POUND SIGN in a Swiss German layout, NUMBER SIGN and APOSTROPHE in a German layout, GRAVE ACCENT and POUND SIGN in a French Mac layout, and ASTERISK and MICRO SIGN in a French Windows layout.
SDL_SCANCODE_NONUSHASH  ISO USB keyboards actually use this code instead of 49 for the same key, but all OSes I've seen treat the two codes identically. So, as an implementor, unless your keyboard generates both of those codes and your OS treats them differently, you should generate SDL_SCANCODE_BACKSLASH instead of this code. As a user, you should not rely on this code because SDL will never generate it with most (all?) keyboards.
SDL_SCANCODE_GRAVE  Located in the top left corner (on both ANSI and ISO keyboards). Produces GRAVE ACCENT and TILDE in a US Windows layout and in US and UK Mac layouts on ANSI keyboards, GRAVE ACCENT and NOT SIGN in a UK Windows layout, SECTION SIGN and PLUS-MINUS SIGN in US and UK Mac layouts on ISO keyboards, SECTION SIGN and DEGREE SIGN in a Swiss German layout (Mac: only on ISO keyboards), CIRCUMFLEX ACCENT and DEGREE SIGN in a German layout (Mac: only on ISO keyboards), SUPERSCRIPT TWO and TILDE in a French Windows layout, COMMERCIAL AT and NUMBER SIGN in a French Mac layout on ISO keyboards, and LESS-THAN SIGN and GREATER-THAN SIGN in a Swiss German, German, or French Mac layout on ANSI keyboards.
SDL_SCANCODE_INSERT  insert on PC, help on some Mac keyboards (but does send code 73, not 117)
SDL_SCANCODE_NUMLOCKCLEAR  num lock on PC, clear on Mac keyboards
SDL_SCANCODE_NONUSBACKSLASH  This is the additional key that ISO keyboards have over ANSI ones, located between left shift and Y. Produces GRAVE ACCENT and TILDE in a US or UK Mac layout, REVERSE SOLIDUS (backslash) and VERTICAL LINE in a US or UK Windows layout, and LESS-THAN SIGN and GREATER-THAN SIGN in a Swiss German, German, or French layout.
SDL_SCANCODE_APPLICATION  windows contextual menu, compose
SDL_SCANCODE_POWER  The USB document says this is a status flag, not a physical key - but some Mac keyboards do have a power key.
SDL_SCANCODE_AGAIN  redo
SDL_SCANCODE_INTERNATIONAL1  used on Asian keyboards, see footnotes in USB doc
SDL_SCANCODE_INTERNATIONAL3  Yen
SDL_SCANCODE_LANG1  Hangul/English toggle
SDL_SCANCODE_LANG2  Hanja conversion
SDL_SCANCODE_LANG3  Katakana
SDL_SCANCODE_LANG4  Hiragana
SDL_SCANCODE_LANG5  Zenkaku/Hankaku
SDL_SCANCODE_LANG6  reserved
SDL_SCANCODE_LANG7  reserved
SDL_SCANCODE_LANG8  reserved
SDL_SCANCODE_LANG9  reserved
SDL_SCANCODE_ALTERASE  Erase-Eaze
SDL_SCANCODE_LALT  alt, option
SDL_SCANCODE_LGUI  windows, command (apple), meta
SDL_SCANCODE_RALT  alt gr, option
SDL_SCANCODE_RGUI  windows, command (apple), meta
SDL_SCANCODE_DISPLAYSWITCH  display mirroring/dual display switch, video mode switch
SDL_NUM_SCANCODES  (not a key, just marks the number of scancodes for array bounds)


Generated on Mon Sep 21 21:32:25 2009 for Simple DirectMedia Layer by  doxygen 1.5.8